A few more thoughts on Unearthed Arcana
WotC is doing "physical/digital bundles" for the Dragonlance stuff. Are they finally doing PDFs like every other game company?! Fuck no, it's a "D&D Beyond" gulag access code. Can't use your ebook without gigabit Internet access. That's how they get you. "One D&D" will just update your ebooks to the official standard forever. Print and ownership are dead.
Excuse me while I go hug this little GOZR book and PDF instead. I'll review GOZR soon, it's cool.
Humans:
Size: Medium (about 4–7 feet tall) or Small
(about 2–4 feet tall), chosen when you select
this Race
Dwarfs with Dwarfism? NO. Big Halflings or Gnomes? NO. Humans range from 2-7' tall, no change in stats (but then, Gnomes are as strong as Humans now). Warwick Davis approves, I'm sure.
Also, Orcs are now 6-7' tall. Back in the day, they were smaller than Humans, just heavier. Steroid abuse.
ROLLING A 20
A player character also gains Inspiration when rolling the 20, thanks to the remarkable success.
CRITICAL HITS
Weapons and Unarmed Strikes* have a special feature for player characters: Critical Hits.
Reddit's going crazy over this, but it doesn't say other attacks don't get crits, just these do. And every NPC is a player character to the DM. Ain't no problem if my favorite Goblin Chuck gets a crit and guts your Ardling Paladin open, screaming for his momma on the dungeon floor. Gotta teach the punks respect.
The DM determines whether a d20 Test is warranted in any given circumstance. To be warranted, a d20 Test must have a target number no less than 5 and no greater than 30.
Yes, this avoids the "5% chance to jump over the Moon" problem, but a hard rule prevents awesome bonus characters from doing great things, too. Very badly written/thought out rule.
UNARMED STRIKE
… On a hit, your Unarmed Strike causes one of the following effects of your choice:
Shove. You either push the target 5 feet away or knock the target Prone. This shove is possible only if the target is no more than one Size larger than you.
Great! You can just push an Ogre down, it has no resistance, it loses its action, buddies curb-stomp it while it gets up. Grapple is nearly as good, you can just move the target around anywhere. Every edition's unarmed rules are dumber than the last.