I just added a doorgame conversion of Lost Treasure to Mystic Dungeon BBS; just go into the Door Games menu and hit L. Just a little toy to compete on the high score list.
Mystic Dungeon doorgame got a new patch, mostly just fixing display bugs, but I've nerfed poisons & paralysis to scale by damage inflicted; I'll see how that works in higher-level play, it may need another patch, so carry an antidote if you're cautious (you can get them from the alchemist in the NE of town). It's a fun, hard little RPG, I can get down to level 2 and 3 now, though that's very very dangerous; I'm nearly Level 3. Once anyone nears Level 4 legit, I'll add some more magic spells.
I'd like to see more competition; log in every day and do your 96 turns, and you can progress pretty fast. I like the turn limit, it prevents anyone (self included) from grinding for hours and jumping up the board unfairly.
I'm in progress at getting my Scheme text adventure completed, and then I'll doorgame convert it, and it'll go in the doors, too.
I need to look again at the file upload system, or maybe replace that entire feature with a script so you can browse files sanely.
Been pretty quiet, got a few users from Fediverse, but after doing some stability testing and system updates, I think it's in good shape now to advertise on /r/bbs, probably tomorrow morning.
I wrote a text adventure:
It's like 15% complete, you can reach the first of four "recursions"/other worlds but then you're stuck. And today it only has a Mac console binary (you can run it from source on other platforms, with a little effort), I'll get on the cross-platform compiling and Terminal wrappers tomorrow, but this is a playable thing under a deadline!
Jason Scott of archive.org has just uploaded Infocom's source code, and keeps adding a bunch of other game source. I've made an easy script to get all the text adventures; if you want Quake or whatever, go grab that yourself. [updated 2019-04-19 for a few gold versions]
for repo in \
git clone https://github.com/historicalsource/$repo.git
The ZIL (Z-Machine Implementation Language) code is not too weird a LISP variant, and I expect there to be good compilers or translators to modern Scheme pretty soon; if necessary I'll write one. Many of the others are written in, preposterously, FORTRAN or C, easily two of the worst possible languages to do text-manipulation and abstract data structures in.
Zarf's post mentions a working ZIL compiler, ZILF.
You may also like Infocom: The Documentary and The Infocom Cabinet
As a large database of high-quality, production game source, this is a treasure trove for anyone who makes games. Read these and figure out how to do what they did.
I'm also amused by the icon, The Source came and went from the online services world just as I was getting into BBSing. I had as I recall a free couple months so I didn't have to pay the signup fee, but it was stupidly expensive per hour (Source was maybe $10/hour? Delphi was $20 for 20 hours per month, and not much more for overtime), and then shut down soon after.
Signed up for LOWREZJAM 2017
I've just started drawing some "art", adapting an old pixel font nerds of a certain age will recognize. Finally, something my 1980s pixel art skills are good for!
Figure I'll make a metroidvania dungeon game; I don't mind action, I'm just not good at dealing with real-time animation of giant art sets. This'll make a good test of my Electron framework, before I ship something big in it.
Update: Realized there's an old game I loved to match the art that I'd like to do (an update/homage, not a straight ripoff), and it's not a metroidvania. Making a ton of level maps is beyond my current spare time, and procedural metroidvania's a hard research problem.
New Reaper's Crypt build
Finally behaves like a roguelike, and has some of the tactical choices.
First public build of Reaper's Crypt since Halloween.
itch.io frame is kinda awful, works better if you download it from your collection page, or at least open it in a new window.
Getting close to feature-complete, then I can worry about (period-correct) animation, effects, and sound.