Signed up for LOWREZJAM 2017
I've just started drawing some "art", adapting an old pixel font nerds of a certain age will recognize. Finally, something my 1980s pixel art skills are good for!
Figure I'll make a metroidvania dungeon game; I don't mind action, I'm just not good at dealing with real-time animation of giant art sets. This'll make a good test of my Electron framework, before I ship something big in it.
Update: Realized there's an old game I loved to match the art that I'd like to do (an update/homage, not a straight ripoff), and it's not a metroidvania. Making a ton of level maps is beyond my current spare time, and procedural metroidvania's a hard research problem.
New Reaper's Crypt build
Finally behaves like a roguelike, and has some of the tactical choices.
First public build of Reaper's Crypt since Halloween.
itch.io frame is kinda awful, works better if you download it from your collection page, or at least open it in a new window.
Getting close to feature-complete, then I can worry about (period-correct) animation, effects, and sound.