I don't generally recommend doing iOS updates on release day, but the betas have been out for a while (and nagging people aggressively!), so I'm less nervous. Do a backup and let 'er rip!
… Hours later … let 'er rip … download … ugh …
And then I come back to a white screen, saying "Attempting data recovery". FUCK. Dialog says "installing iOS" and stuck at 99% progress.
At present the screen's stuck, white with an Apple logo. Finally found HT201412 which has the extra-secret hard reset keys of Vol Up, Vol Down, hold Power.
And then I was able to log in and it's supposedly on iOS 12. But what's broken? Did it install completely? Who the fuck knows! SHIT. So now I'm restoring backup, because this is unsafe, and in maybe 2 hours when that's done, I'll try the update again. Did I say "FUCK"? Because FUCK!
So today's lesson is that nothing works, you should fear change, and never install anything until other victims have tried it. Also, backups are the most important thing ever, make sure you have them.
I bought a Gen-0 Apple Watch on launch, great device for fitness, weather, and notifications, don't really care about clocks, that's what I use calendar notifications for; but after 3.5 years it's down to under an hour battery charge, and the watch face acts weird, I think it's loose, so I don't wear it anymore.
So I just pre-ordered the Gen-4 Apple Watch, ships early next month. Same black aluminum, light and durable enough, original had the plastic "sports band" which got a little sweaty, so this time I got the cloth strap and a Nike "volt" black and green band (yes, my color theming is the same in RealLife™), see which of those I like better.
Does heart tracking make anyone else nervous, though? Like maybe I don't wanna know. The BPM measure and rings I don't obsess about completing on the original are more nagging than I want.
Speaking of packaging, a thing I hated in Xcode, which made me wish to be filled with nuclear fire, transformed into Godzilla, and stomp thru 1 Infinite Loop, was the package structure:
all source, images, and config files in a single giant mess, regardless of "groups"
Are you fucking kidding me?
Groups aren't folders, they're just keywords grouped together until Xcode decides to fuck you over and disorganize them. To fight the project dump dir, I'd make a group, then add a subfolder, edit the group to reference the folder, and then I could create files in their own nicely-organized subfolder. There is of course no automatic name sorting, because that's a developer convenience and Xcode hates developers.
Test code couldn't be in the same folder as the code it was testing. So you'd edit a file, then edit a test file WAY over in a different tree. Good luck knowing how much coverage you had.
I especially love how foo.xcodeproj/xcuserdata/ and foo.xcodeproj/project.xcworkspace/xcuserdata/ have duplicate structures for develop & run/debug modes, because obviously the runtime and debug teams are separate and hate each other.
In their ongoing efforts to break Mac development tools, Apple disabled and destroyed the rather nice Icon Composer.app because there's nobody left in-house who could figure out how to generate @2x images (protip: you use double size and rename it!), and now you have to use command-line iconutil with a set of magic filenames and no help.
Preferably feed it a 1024x1024 input image, it'll resize all the others; the small sizes might be blurry but it's good enough for most uses, and you can edit the contents of WORKDIR and run the iconutil line again if you need to.
By no means the first time I've seen this sentiment:
Still interesting to see people talking passionately about the Open Web and how bad silos are (which is good)
whilst simultaneously linking only to Apple things and app-locked things in general; the web is still here and
it damned sure isn’t exclusive to Apple and your phone. @simonwoods
The thing is, Android, Linux, & Windows devs don't step up and produce good apps or attractive web sites, so what else would anyone link to?
I presume most of the non-Microsoft-employed Windows devs are in enterprise, doing something awful with SAP or Excel or Outlook; I'm not really familiar with their universe, but they certainly don't make a lot of nice end-user software, and they don't hang out on any obvious nerd sites. Are they ashamed to admit what they do? Do they not have Internet access? That 95% of the desktop computer market has a nearly invisible developer population is weird. There's some Windows game bros, eating C++ bugs and mostly being dicks to everyone, but they're not making end-user software (Coming soon: Call of Duty: Mind Mapping Edition!)
Linux devs do sometimes make end-user software, but it's unspeakably awful, like GIMP. Server-side, sure, there's plenty of systems, though I think not many people live and develop on it. My bias is admitted: I loathe Linux as though I were Edmond Dantès himself and Linux had imprisoned me (which in effect it did), and I have sworn eternal vengeance. But my impression is that most server software devs work on Macs, or rarely Windows, and use git or Docker uploads to get everything on Linux.
Android software is almost always made after a web or iOS prototype, and generally as an afterthought; nobody makes Android-first apps except basic system utilities like wallpaper-changers.
There is web-first stuff, including now cross-platform web tech, which could in theory be built on Linux or Windows; yet it seems that most end-user web devs making anything nice are, again, Mac users. If you have any aesthetic sense at all, if you want a nice UNIX environment but don't just work in emacs, it's the least terrible option.
There's an old joke,
"Never ask someone if they use a Mac. If they don't, don't embarrass them; if they do, they'll tell you."
This might be more true than it seems, maybe Mac nerds just talk about it constantly? But why don't others?
If you make end-user software for other platforms, I'd like to hear how, and why, and why it's so invisible?
Chris is missing the point of both technologies. And I'm sure not a brat Millennial.
Marzipan (candy frosting) is a legacy porting technology: Existing iOS apps can cost more to port to AppKit than they're worth, but may be worth something as a cheap Marzipan port. Nobody ports their iOS apps to tvOS or watchOS because it's not profitable, and everyone (in the first world with money) has an iPhone already.
I loved my UNIX® workstation Macs after suffering with Linux for a decade+, but Timmy Cook's Apple abandoned the Mac after Steve's death and Scott Forstall's firing. Anyone making new native Mac apps is in an abusive relationship: Apple does not love you, and does not care about the Mac.
I'd rather eat broken glass than run Linux again, and I have never and will never be a Windows weenie, but I'm not relying on Apple to support desktop developers ever again.
Apple's Mac apps have generally been shit for years now, because they won't spend the resources to develop & support their own stuff. iTunes is a bloated pile of crap, half-broken because it has to run on Windows, too; you don't like hybrid web apps? Everything except your library is web or XML rendering. Pages and Numbers were fast, minimally useful apps that got rewritten based on the iOS versions, and are just about useful for a memo or a chart, but not real work. Mail's a clusterfuck and not half as useful as when it supported more scripting and addons.
The new Mac commercials, first in years, show the broken-keyboard laptops and models they no longer make, nobody coding Mac apps, no desktop Macs. Where's that shiny "new" iMac Pro from last winter? Isn't that what a real musician would use? A near-blind photographer squints at a tiny Mac laptop instead of a giant 27" retina display?
This is how technical, developer-oriented Apple ads were in 2002:
Electron and Node are the future (along with Elixir, Go, Rust, maybe others?). It's 100x faster and more fun (attach the FunMeter™ somewhere fun) to code in than Swift, you can use any good editor instead of fucking Xcode, do layout with HTML/CSS instead of the rotting corpse of Interface Builder trapped inside Xcode. And it's cross-platform; 95% of the users (even in the first world with money) don't run Mac, because Apple never updates the Macs, they failed utterly to follow-through with Macs behind iPhones. There's 20x bigger market potential.
The future is certainly not banging your head against the Swift and Xcode walls, just to make a pure Mac app nobody will see. You can't make fun of Electron's runtime, which needs Node and Chromium, if you use Swift, which has a giant runtime turd because their amateur hour C++ compiler nerds can't make a stable ABI. The Mac's only future source of native apps is Marzipan ports.
There can be performance problems in Electron, but Slack's an outlier at 196MB binary and devouring 1.2GB RAM(!!!); it's the bloated WalMart-shopping fat-ass of Electron apps. Discord is also Electron, it has a 136MB binary and uses 360MB RAM, and does more, faster and better than Slack. Atom is the original Electron, has a 541MB binary, and uses 600MB RAM, for an entire editor/IDE.
My game currently has a 139MB binary, and uses 200-300MB RAM when running. Comparing to a random casual game from my Steam library, Chainsaw Warrior (well, "casual"; I've only beaten it once on Easy). It's based on Unity (another VM!), has a 249MB binary, and uses 200MB RAM when running, plus Steam itself uses 130MB RAM (I may yet integrate Steam into mine, so that may even out). It doesn't seem excessive.
I can't compare my Swift game prototype from 3 years ago, because it was written in a version of Swift that doesn't compile in any Xcode that runs on current hardware & OS, and Xcode "helpfully" deleted the built binary; who needs working binaries, right? I might have an old Xcode on my old laptop? Maybe I could waste a couple days fixing the code by hand in current Xcode, if I hated myself or loved Timmy Cook's Apple that much?
We had something similar to web tech 20 years ago with desktop Java, but the convicted criminal organization Microsoft sabotaged it and made a shitty single-platform ripoff called C#. Viruses became a problem for applets, which had nothing to do with desktop Java, but killed Java deployment even before Oracle bought & ruined SUN. Android runs on another Java ripoff, but their dev tools and APIs are even shittier than Xcode or C#, and the users are poor, so why make anything for them? Server-side development in Java, Clojure, or Scala, running on the Java VM, is hidden away in a back room, and made as boring as possible.
So now we have to reinvent the runtime, this time with Node & Chromium. OK with me.
Opening Video: Emotional music. Mortuary full of coffins. Crying mourners. THEN! Light shines from one casket after another: iDeath! The iPhone app that live-streams to and from inside your casket so your loved ones never have to let you go! SOMBER!
Item 0: Apple's best year ever, look at this literal mountain of cash and gold they can swim in like Scrooge McDuck, at the new Apple spaceship campus! KA-CHING!
Item 1: Apple announces the end of mechanical keyboards. If you filthy heathens in non-sterile, non-white-void rooms can't take care not to spill Coke (or coke), crumbs, hair, or microscopic dust particles into Jony IVE-1138's perfect butterfly switches, jamming them up, and then have the audacity to sue, then you just don't deserve them. All replacement and new-issue keyboards will be sealed-in, membrane keyboards like the Atari 400. COURAGE!
Sub-Item: Apple is responding to Developer's Union by hiring the Pinkerton Agency. There will be no trials of any kind. BEATINGS FOR ALL!
Item 3: New Macs! Finally, the new Mac-itecture is here: ARM, iOS, with an Intel emulator that runs up to 20% as fast as a real Intel chip in this rigged demo. Available 2019 or 2020, they really want to get this right, so all existing Macs are EOL today. POWER!
Item 4: Apple announces all-new game development tools, streaming from a home server or iCloud Games server, just like Steam Link but, you know, for the children!, with Apple's 30% cut and no expensive $9.99 games, only "free" IAP games allowed. Obsolete native iOS games will be phased out over the next 6 weeks as OpenGL is deprecated and then unsupported, and Metal only supported on MacTruck platforms. BEEP BOOP (nobody at Apple has ever played a videogame, so this presentation's kind of awkward).
One More Thing: HomePod now supports stereo, a mere 87 years after radio, records, and movies went stereo. Surprise announcements of vinyl LP and 8-track addons for the HomePod Hi-Fi shipping this Fall, and another U2 album in your iTunes library today! ROCKIN'!
Quite a lineup you got there, Timmy Cook! Don't ask how Steve would run the company, you do it your way!