Software Gallery

SchemeOTron2025 shmup
SchemeOTron2025
You are the last Schemer,
shooting the procedural language armada!

Arrokoth adventure game
Arrokoth
Graphical adventure game creation system!
In LISP!

eldritch
Eldritch World
Horror text adventure!

HauntedDungeon-cover
Haunted Dungeon
Roguelike story adventure!

PortalWorlds-cover
PortalWorlds
7-Day Roguelike, tactical combat game.
Playable in browser!

cavez-cover
Cavez
1970s-style cave adventure game, Lisp Game Jam 2024.

losttreasure-cover
Lost Treasure
Adaptation of a game from Stimulating Simulations (1977) by C. William Engel

Older Software

Perilar-title2
Perilar
Series of open-world, roguelike computer role-playing games!

castles-title-512
Castles
Strategy wargame for the iPhone!

umbra-screen-light_dungeon8
Umbra
Freeware computer role-playing game set after a Lovecraftian apocalypse.

gamescroll-screen-01
GameScroll
Freeware choose-your-adventure gamebook authoring system.

aiee-cover
Aiee!
An Interactive Environment Engine,
text adventure parser from 2004, in Java and XML.

3 thoughts on “Software Gallery”

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  • As part of my site redesign, I'm moving everything off my old "markdamonhughes.com" and "markrollsdice.wordpress.com" domains into this site: Software Gallery, Tools, and RPG. Take a look at the front page, browse around, see if you like it. I'm open to advice at this point. I know I haven't done anything too weird with art and design yet, that's coming.
    Content management in WordPress isn't trivial, but it's better than the ad-hoc pile of folders and PHP scripting I was doing. I'm still getting by with the standard media folder, but I'm usually disciplined about naming images so search works; there's advanced media manager plugins but I won't let it get to that point.
    Many of the software pages are just "museums" right now. My iPhone software is not currently available (and likely never will be on the iPhone again; Apple's "everything is free" sabotage of developers means it's not possible to charge what software costs to make), but I will rerelease some of it as Mac/Marzipan ports when I get around to it. There's a couple of very cool apps like DungeonJournal (replacement for DungeonDice, but with a mapping & journaling tool!) that were never released properly, and I'd like to get those out. Brigand got adapted back into PerilarFK, so I'm not bothering with it.
    I may import the old markrollsdice and dev blog/not-a-blog posts, still pondering on that.

  • Apple App Store wiping historical apps
    Note, currently all my old apps like Perilar, DungeonDice, etc. are off the store. They all still work. Apple wants me to pay $100 extortion, recompile a bunch of old code that maybe takes minutes, maybe hours or days of catching up to "modern" APIs, before I can resubmit.
    And once they start requiring Monterey instead of Big Sur, I have to buy new hardware to even do that, my iMac just misses the deadline for support (but they still give me a notification a couple times a month to "upgrade" to Monterey, so smart & classy).
    And my reaction these days is basically "fuck you, App Store". I could pay them nothing, and spend that effort on my Mystic Dungeon Club Javascript games, or my Scheme games (shipping real soon now!), and then I'm the only one who can disappoint me. Most of my JS stuff works on an iPad just fine; I'm not really inclined to try resizing for iPhone or Android, but in theory they'd work, too.
    My little Glitch.app, full of mostly-not-allowed tools which I don't distribute but sideload, doesn't currently run, and I think I can get it to reload on the free account. If not, I guess I don't glitch. I could probably rewrite a lot of it in Pythonista, assuming that survives the App Store-pocalypse.
    I have no problem with Apple's 30% cut, 15% would be better but hey, whatever. It was a nice storefront for a few years there, anything less than the 50% cut retail takes was warranted.
    But every other part of the App Store policy is so noxious, all that's left are shovelware predatory gacha games from China, "social" (masturbatory pictures of yourself) network garbage, and AAA studio teaser games, but not the real games. And now they're just gonna make it impossible to get anything from the good era.
    I literally use my iPhone now as a, uh, phone. It's almost back to the 2007 release set of Apple apps, because nothing else is any better. The iPad has several more useful tools, and I worry that they'll be removed by this policy.
    Android fanatics, note that you are not helpful:

    Earlier this month, the Google Play Store similarly announced it would begin limiting the visibility of apps that
    “don’t target an API level within two years of the latest major Android release version.”

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Mentions

  • Michael Tsai - Blog - App Store Removing Old Apps That Still Work