Minecraft 2011

Was searching for another file, and found my Minecraft screenshots from my first real world. I bought it 2010-09-29, just before the Halloween update, but didn't really play much until the next spring; Alpha was buggy as hell, you can't imagine. Beta 1.3_01 was much more stable, and I settled down. I'm 90% sure WORLD 1's file is lost, but some images remain:

The "castle" was built up around a little gravel-floored valley, which I then walled up and paved over except the pond at the center. So the walls were a weird natural shape. I dunno if I thought cobblestone looked better than smooth stone, or just didn't have enough coal to make it; stone bricks weren't added until Beta 1.8.



There's no overview or underview showing everything, but these glass walkways and stone balconies were a sort of maze, a complex loop going up to the tower exit and around. The cave area below I just kept tunnelling down, not very methodically. I built a bunch of redstone wiring down there, not just the noisemaker/"stereo" up by my bed.






Sadly not visible in any of these, the farm area where I took a natural "river" (a single source block up in the hillside), let it flow through a bunch of channels I dug to irrigate my crops, with a fence and door (no fence gates) all the way to the beach. I definitely didn't know how to make new water sources, water remained a frustration until some versions later.

Shortly after this, I got on the Shaftlands and Yogscast servers, and did a lot there, so my single-player world languished a bit.

I still do a little Minecraft many mornings when drinking my coffee, currently building a little mountain village (haven't converted villagers yet):


Minecraft Aquatic Update

I've been playing with the many betas and pre-releases, and Mojang's software quality is… job NaN as usual. Each version would break something that worked before, add new completely unrelated bugs, as if (and in fact we know this to be the case) they don't have any tests, they don't even have a "feature", they just hack on the source at random whim until they feel like dumping it, and people report bugs and sometimes those get fixed.

Anyway, this "official release" is somewhat stable, but today's new bug is: My chicken farm dies out. I use water flows from the corners of a 5x5 pit to put all the chickens and their egg drops into a hopper in the center, but in this version baby chickens drown in even a thin stream of water, probably due to Mojang "fixing" zombies not sinking & becoming aqua zombies.

The Fall of Silly Bunny

For the last couple weeks, I've been playing Minecraft again, maybe half an hour a day at lunch or evening. I set up in a desert village at the corner of plains and savannah biomes, fortified it, then headed out looking for an End stronghold. A bit ago, I noticed a desert bunny had wandered over into the plains, and it was bouncing around; I didn't get too close and it was fine.

When I came back recently, I noticed a wolf which had somehow travelled a long ways from the nearest taiga, and realized it'd kill the bunny, so I tamed the wolf, brought it into camp and sat it down; I don't really like to haul them around, they get into fights and die quickly.

Today I went out, and apparently got too close, "spooked" the bunny, and it hopped right down into a ravine, with that horrible death cry YEEEEEeeek! Well, that sucked. I dug down and retrieved the hide, and made a grave at the edge.

2017-12-08-silly bunny

It's just some pixels that were there, somewhat out of place by random chance, that amused me until they made me sad, but it's got me pissed at Mojang again. The bunny AI is still awful; they routinely jump down tall hills that hurt them. It's been 3.5 years since bunnies were added (and the killer rabbits added and then removed because someone got scared a survival game might fight back), and nothing's been fixed.

The rest of the AI in the game is similarly still broken and awful. As noted, I don't use tamed wolves because they leap to their deaths off cliffs, into lava, under water, fight burning mobs, charge into skeletons firing arrows, or wander aimlessly as creepers blow up. Golems constantly get stuck spinning in circles between two or more goals they won't choose between; so I have to fence off villages, I can't rely on the golems to do anything. The polar bears look impressive, but are passive, the AI can't figure out how to attack when you do start a fight, they're super weak, and easily pillared out of reach (try that with a real bear and they'll climb up or knock over what you're on). Monster AI isn't too bad, if all you want is roughly pathfinding towards you regardless of hazard.

There's some amazing stuff in modded Minecraft, my favorite being Life in the Woods Renaissance, and things like the old Feed the Beast mod packs, but Mojang still slogs along adding trivial nonsense that doesn't work, or redesigning the file format so everything will break, instead of getting someone from Microsoft to help them with AI (maybe Microserfs explode if forced to write in a real programming language?), or adding some of the modded level of detail.

I simply don't understand their lack of development priorities on Java/desktop edition, which ought to be the hardcore version, the one where everything amazing is thrown in and "Hard" difficulty is actually hard.

The pocket/"Bedrock" edition's terrible in different ways, the controls are unusable for survival, the mobs seem even dumber, and exploration rapidly fills all flash storage, but I suspect nobody on pocket's ever played survival, they just stack blocks in creative mode. The half-billion or whatever customers playing that don't need smart mobs, just a cash shop full of bland skins instead of making their own.

MineCon without the Con

So, no convention. No social aspect. Can't meet anyone there. As previously noted about Kids Today™, it may be that you can't get anyone to go "outside" and "meet" people's faces with their faces. They hide in their bunkers and 'Zon all their shopping and never see the light of day, so streaming's the best they can do.

But this sucks. I only went to one: The Las Vegas MineCon 2011. Lines were already insane, merch was ridiculous, but there were people there I wanted to see. And I got an awesome red cape in game.

Also, the video is shockingly amateurish. Lydia/Minecraft Chick's not seen in this, just Jeb and fake-Notch there with the beard, ill-fitting clothes, and stupid hat. Microsoft paid Notch $3.5 billion for these bozos?