People bitching about “death of MP3” articles made me look:
NPR on MP3
Which is actually quite reasonable. I haven’t deliberately touched MP3 in a decade, because AAC sounds better in 2/3 the space (typically 256k AAC is better than 320k MP3). I keep some original rips or purchased music in FLAC, but that’s still unusably large on an iPod or iPhone.
MP3 was designed to encode “Tom’s Diner” and sounds worse the further you get from that.
The MP3 patents expired in April 2017 (maybe: with continuations and overlapping patents it’s hard to be sure), which means ideologues who don’t want to pay for software other people invented, can now use MP3 instead of the noxious OGG format which sounds like a backfiring car; they still won’t use AAC or anything else from this century. But for everyone else, it means we continue using better formats whenever possible.
Testing posting to my new blog domain. Old wpcom posts will just get stale, no idea how much is broken. And why do I have a www. before my cool domain?! Fuck.
It weirds me out that people say “apps” for anything except iOS or Mac programs, because their application bundles have a “.app” extension inherited from NeXTstep.
Windows programs are exes. Linux (as if anyone uses Linux) are bins or binaries. Web pages that do something are CGI or DHTML. None of those have application bundles, a coherent structure for binary and support files.
And until the iPhone got popular, only the nerdiest of Mac nerds ever said “app”. But most people can’t remember their language changing, because they have no introspection.
Microsoft has made VS for Mac official at Build2017
But VS for Mac (Xamarin + enterprise modules) and VS Code (Atom + enterprise modules) are both a decade late to be saving them. Mobile apps are hard to profit from now, desktop software’s even harder. VS Code at least works on web services, which may be profitable yet, but has no advantage over Atom or any better editor, and no MS lock-in.
New Reaper’s Crypt build https://mdhughes.itch.io/reaperscrypt
Finally behaves like a roguelike, and has some of the tactical choices.