Mystic Dungeon doorgame got a new patch, mostly just fixing display bugs, but I've nerfed poisons & paralysis to scale by damage inflicted; I'll see how that works in higher-level play, it may need another patch, so carry an antidote if you're cautious (you can get them from the alchemist in the NE of town). It's a fun, hard little RPG, I can get down to level 2 and 3 now, though that's very very dangerous; I'm nearly Level 3. Once anyone nears Level 4 legit, I'll add some more magic spells.
I'd like to see more competition; log in every day and do your 96 turns, and you can progress pretty fast. I like the turn limit, it prevents anyone (self included) from grinding for hours and jumping up the board unfairly.
I'm in progress at getting my Scheme text adventure completed, and then I'll doorgame convert it, and it'll go in the doors, too.
I need to look again at the file upload system, or maybe replace that entire feature with a script so you can browse files sanely.
Been pretty quiet, got a few users from Fediverse, but after doing some stability testing and system updates, I think it's in good shape now to advertise on /r/bbs, probably tomorrow morning.