What I'm Playing: One month of Animal Crossing: Pocket Camp

I said I was done, and I had quit entirely, but for the 2-year anniversary ACPC has old time-limited items available again in the crafting system, so came back for one last month, and was thinking maybe I'd stick around for the Xmas/New Year's event. Not try-hard, not grinding, just play a couple times a day in the can or before bed. Competition makes these events unpleasant.

My old friends list is about half gone from just being out for 2 or 3 months, some people really purge their friends list quick. Because Nintendo hates social and shut down Miitomo, their only attempt at it in recent history, there's no real connection there and you can't say goodbye or anything. This is the worst part of every Nintendo game, just the endless sadness they dump on you because they're such awkward NEETs themselves, they can't conceive that people might want to make friends and talk to them.

For the most part, this last run has been fine. I like just casually catching fish & bugs, I've got some new items and put them in the camp, got some nice screenshots of it. The flower festival was OK, I only got halfway thru the second stage because I wasn't logging in every 3 hours on a no-sleep schedule like the try-hards, but it is pleasant, the festival NPC was Isabelle, and I got an Isabelle-doing-Powerpoint item for the camp, which is hilarious to me. The fishing tourney started a couple days ago, and I'm again in the bottom 5 of my friends list, but it's OK. I won't be buying any real-money "Leaf Tickets" but the anniversary login has given me quite a lot.

The new mechanics for the trash bird ship are both better and hilariously worse than before; now you need specific items, many of which cost the almost-real-money "Sparkle Stones", and you get to pick from 3-5 unlabelled boxes to see if you get a good item, or just animal snacks. I've sent off a lot of ships with cheap egg clocks and 4 mismatched socks, and got 1 animal friend and a couple sparkle stones for my trouble. Not worthwhile. Nintendo apparently knows this sucks, and are promising to fix it in the update next week.

The "Happy Home" minigame really sucked before; if you had all the items crafted, you just tapped the first item in each dialog and you "won" (no prize, really); if you didn't have them all, don't bother, you lose. Either way there's an excruciatingly long cutscene and progress bar and several dialogs. They've slightly improved it now with some guess-the-item "lessons", where there's a little bit of thought and gameplay to it. Many of the lessons are exactly as bad as before. They keep trying to extract Leaf Tickets from me to pass one of these impossible ones, which is just rotten, shitty mercenary behavior; I loathe Lottie as much as I ever did Resetti, and the developers of both.

But then this bullshit paid subscription thing pops up today, and I'm all "hell, no!" and /r/ACPocketCamp is similarly unenthused/angry rioting mob. I guess I won't be making it to New Year's, and the next time I'll see Animal Crossing is New Horizons on the Switch next Spring. Hopefully they don't let micropayments ruin that one, too.

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