Made a lot of progress on Perilar Dark Weaver map generation. Hopefully this week I’ll get ruins finished.
Updated StupidComments.css to block some more inline “affiliate” blocks and Youtube spam segments.
I started making a console Pomodoro timer, and it works, but needs persistence and a teeny bit of task management before I can release it. Very soon.
RPG-wise, I wrote a bit more of my “survival D&D” game Delvers in Darkness (aka Dungeon Hell), which is looking to come in well under 16 pages for a full Holmes-type dungeon game; maybe 32 if I write more on the setting, which since I complain about that in everyone else’s games, I should. Haven’t looked at my light game in a bit, and don’t know when I’ll get back to that.