What I'm Watching: Unfriended: Dark Web

  • Unfriended: Dark Web: Written and first-time-directed by Stephen Susco, the writer of the American Grudge remakes (which utterly missed the point: The Japanese films were cursed hauntings of familiar, safe places; the American ones set in Japan are hauntings of a person who's already alienated and scared, not to mention that Sarah Michelle Gellar's range doesn't extend this much beyond stabby cheerleader). And it's a Blumhouse film, which is to quality cinema what pickled pigs feet are to cuisine. BUT I DIGRESS.

Do you want to watch 90 minutes of a doofus with terrible hair using Facebook® and Skype® on a stolen MacBook? Because that's what this is. It never takes the camera out of the screen, which is an interesting choice; everyone has a giant selfie-cam in Skype, right? I will say, this may be the only movie I've ever seen use Terminal on a Mac. Also the "Papaya" app for translating speech to text to personally-recorded American Sign Language videos (because the doofus's girlfriend is deaf, and he's too much of an asshole programmer to practice ASL without writing code for it) is unique. Awful, but unique.

But then it goes into discovering the previous owner made torture porn/snuff films for an obscene amount of bitcoin on a darkweb site named "The River", populated by "Charon 68" ("they never made it to 69"), a figure who projects static into all cameras appears, and things get more and more desperate.

A film of just finding the snuff films and chasing down the perpetrator online would be interesting. But the squeamish characters stop the doofus from playing any of the videos for more than a few seconds, eliminating the only actual horror in this "horror" movie.

Then it goes from a slightly fantastical computer horror show, to a secret society of utterly impossible killers and l33t h4xx0rz, and cops that show up in 2 minutes. The last half ruins a perfectly good premise.

I watched the "Extended Edition", which has a bad ending for everyone, but given the super-powered secret society, it's the only consistent ending. There's also an incredibly stupid "Charons vote and think he's enough of a bastard to live" happy ending on the regular edition.

End credits are live-edited into what looks like SSL source code; ironically if anyone had been using SSL, drive encryption, and secured their computers with more than 1-letter passwords this entire script would be impossible. I assure you I keep my snuff flicks (no.) and darkweb bitcoin lockers (also no.) in an encrypted volume with a long password written nowhere else.

This is a sequel/remake of Unfriended, which I have not seen but is apparently an actual ghost haunting Facebook®, which might be more plausible than what I just watched.

★★☆☆☆ — not bad enough to be good, but stupid enough to be funny at times.

What I'm Watching: Mothra vs Godzilla, end of Watchmen, cartoons

  • Mothra vs Godzilla (1964): Environmental destruction, in this case draining wetlands to make an industrial zone, exposes radioactive material. An egg floats near land, and is brought ashore. The twin fairies and Mothra herself show up asking "please give our egg back", but a greedy land developer, backed by even greedier billionaire, puts the egg at the center of a theme park. None of this can end well.

    I'm fairly displeased by the green screen/rear projection tricks in this one. It was early days for color, but it wasn't a technology ready for this time.

    The reporter and sidekick cameragirl are fine, kind of a Howard Hawks-like situation, and they're not stupid, and not unreasonably competent; there's only so much the press can do against a developer who doesn't care. Eggman, the reporter who loves eggs, would be annoying comic relief except he's not onscreen all that long.

    There's a visit and multiple visions of the natives of Infant Island, who've been nuked and struggle to survive in a barren wasteland. They're implausible primitive, but Japan has a long imperialist history of its own to deal with here. The fairies sing a song every scene they're in, which is somewhere between charming, mystical, and "oh shit I hate musicals".

    The monsters appear after half an hour. Godzilla as the walking force of destruction, Mothra as the ancient mother ready to protect her egg, and sacrifice to help the Japanese who have done her people so much wrong, and later the gross Mothra babies as the cycle of life. Their squeaking really gets on my nerves.

    The military/JSDF is portrayed unusually competent here. In most Godzilla movies, they are baffled, they try to fight, and die, and are utterly pointless. But this time they have competent plans, and are not doing too bad. They can't win but they can fight Godzilla to a standstill while evacuations take place.

    The ending isn't reasonable. 10 children and a teacher vs thousands dying on the mainland is a small price to pay. Godzilla hates squeaky little bugs like the Mothra larva, but they aren't actually harming it, and their secret power takes forever, during which time Big G should nuke them into oblivion. Hmn, in 1968, Star Trek had the Tholian Web episode, which has some similarities.

    ★★★½☆

  • Watchmen: Finished up. Happily this isn't getting a second season. Big time spoilers, but don't worry about it, you're not missing anything by keeping it secret.

    In the comics, Dr Manhattan's first action as a superhuman was to reassemble himself from nothing, after disintegration. When Ozymandias… inconveniences… him, he pulls himself back together in very little time. So it's utterly ludicrous that the whole plot of the series was to disassemble Manhattan again, and then "absorb" his "powers". His power is that his nervous system constantly reassembles matter to stay existing, a magic booster shot of Manhattan won't make someone else into a superhuman; maybe disassembling them in the right conditions would.

    So the hillbilly Senator, and Lady Trieu's entire plan, and the egg scene at the end, are just nonsense.

    Adrian's escape plan is dumb but amusingly portrayed, Jeremy Irons does occasionally wake up and play Ozymandias instead of just sleep-walking across the set in some tired English country drama. That's about the only part of this entire 9 episodes of bullshit that I enjoyed.

    Later, Adrian using frozen baby squid as an orbital Project Thor system is fun, but the actual effects would be rather more catastrophic, even with frozen organics from high atmosphere instead of tungsten rods from orbit, they're probably impacting at 3 km/s, ~1 Rick (Robinson, not Sanchez) each, so equivalent to 0.25 kg of TNT per squid, and there's thousands of squid. Holding a box over your head won't help. The area impacted would look like a giant cheese-grater had run across it to a few meters depth. And this is why we shouldn't let psychopaths have teleporters or spaceships!

    Fake delayed tension is all through this shitshow, but most notably in the minutes of "run!" "what?" "take shelter!" "who is this?" "you're gonna die!" "uh..." vamping when they would clearly already be dead. Again, I hate Damon Lindelof and hope he gets cancer of the fingers and tongue so the world will not again be plagued by his writing.

    Angela Abar (Regina King) is OK, decent action-hero chick, but she plays a detective very poorly; just hits her marks and says lines she clearly doesn't believe. As Laurie/Silk Spectre, I preferred the dumb but very fit Laurie (Malin Akerman) from the Zak Snyder Watchmen to this one (Jean Smart) who couldn't do a pushup let alone plausibly be an aging costumed vigilante G-woman.

    Hillbilly conspiracy theory cop Looking Glass (Tim Blake Nelson) is amusing, maybe not good, but funny. Very ancient Louis Gossett, Jr as Grampa Will is kind of sad, I didn't even recognize him, but I can't hate on Lou even if the role is badly written. Everyone else is a cypher or a walking meatstick.

    They couldn't even get Robert Redford to do a cameo as himself. Incompetent Lindelof wrote him a letter, and he wouldn't even respond.

    ★½☆☆☆ — I appreciate Irons' Adrian enough to not completely savage this, but don't watch it.

  • Adventure Time, Space Ghost Coast to Coast, Rick & Morty, etc.: There's a lot of amusing cartoons for both kids and drunk/stoned adults on here.

What I'm Playing: Clubhouse Games: 51 Worldwide Classics

What I'm Playing: Clubhouse Games: 51 Worldwide Classics

I loved the version on the DS, so I got this the moment it was released on Switch.

You start by picking from a set of little human pieces, which you can recolor their skin & hair, but not their appalling clothes. I almost went with Dad there, but in the end Cool Bro looks better. Looking at the random other players later, I see a lot of them chose that or Suit Guy. As I've noted before, Nintendo has Mii avatars, and then doesn't use them in games even where it'd make sense. You see a little face photo of your Mii in some games, but it should use your Mii in the world! Nintendo is so frustrating and anti-social.

Then you go to a globe UI, with figures representing "guides" that give you a menu of a few games. Or you can just pick any game from a preposterously long line menu, or you can hit X (up button) to switch to a grid which is more reasonable. UX is very confused, always a couple extra button presses or spinning the cursor around a too-large area to get to anywhere you want. You unlock more guides by playing games, earning trophies.

Your piece has up to 5 "recommendations", but you can't set them from in the game, you have to go all the way back out to the globe, find your piece, and add them from a list. And these don't help you jump back to a game fast, you have to find it in the grid every time.

Like almost all Nintendo software now, there's no settings for audio, and the "music" is driving me insane, but I need the sound to play some of these, so I'm constantly muting and unmuting. At least in the old days, Nintendo's music had complete scores, but they've apparently fired all their musicians, this is just beep-doo-beep-de-beep, over and over until I stab someone.

Each game starts with couple figures playing the game with often amusing commentary—the kids narrating Connect Four as a samurai duel is fantastic—often enough tutorial for anyone, but it immediately comes up to a menu with "How to Play" and Play, and hitting + in game usually gets a help menu. They're trying to teach you games you may be unfamiliar with. However, showing the tutorial EVERY time you start a game until you hit X (up) is insipid.

There are medals for winning against the AI and playing at least 2-4 times depending on the game, so there's a little grind possible if you're into that.

Nintendo History guide gives you: Hanafuda, Gomoku, President, Shogi, and Riichi Mahjong, which Nintendo made for a century before going into the videogames business.

Many of the games have local and Internet multiplayer, which I haven't yet tried. I expect the usual Nintendo® Quality™ networking, which is to say everything will drop out constantly. I'd rather play against AIs.

Current playlist of 11 good, 16 bad, 25 unplayed doesn't seem all that positive, but the good games are usually very good, and you can just ignore the stupid ones. The constant terrible music is the only strong negative.

I'll keep updating this post as I play more of them.

★★★★☆

bold is good, italic is bad, plain is I haven't bothered to play it yet.

  1. Mancala: aka Awari. Anyone who's typed in games from Basic Computer Games is intimately familiar with Awari. It's a weird little game, but fast and fun, and there's just enough strategy against a smart player (not the AI) to make it hard to win.
  2. Dots and Boxes: "Boxing" is also very familiar from school. The first player (default to you) is at a severe disadvantage, but it's possible to only give up a few boxes to the second player, and then clean up the rest.
  3. Yacht Dice: aka Yahtzee, Poker Dice. Nice enough, but I found the controls a little finnicky, it should not use the "do stuff" button for both pick and reroll. Slaughtered the AI, as one would expect.
  4. Four in a Row: aka Connect Four. Pretty dull, aside from the tutorial.
  5. Hit and Blow: aka Mastermind, Bagels, etc. with an unfortunate translation name. But I dislike the color-matching version, I'm a numbers person.
  6. Nine Men's Morris: I don't understand this game. You start playing while setting up, and it just screws anyone who loses one piece. Also obviously should have been #9.
  7. Hex: Again, should've been #6. It's a road-building game, dumb low-challenge game.
  8. Checkers
  9. Hare and Hounds
  10. Gomoku
  11. Dominoes
  12. Chinese Checkers: aka Pegboard. Not Chinese, sort of checkers except nothing is captured.
  13. Ludo: aka Parcheesi, Sorry!, Trouble, etc. I switch to the 3 dice to come out rule, rather than automatic/on 6, otherwise it's Parcheesi (not quite Indian Pachesi), a good being-dicks-to-each-other race game.
  14. Backgammon: An ancient dice game, a good fun game. I dislike the joycon controls, cursor-moving by spike around the track instead of selecting individual pieces left/right.
  15. Renegade: aka Othello, Reversi, etc., pretty standard. I lost really badly the first round, and then eked out a win, I've always been bad at this game, or anything that requires me to do deep analysis of simple positions (go, checkers, etc.), I'm a broad strategy for complex positions (wargames) thinker.
  16. Chess: There's a sort of lesson program, but the starter AI is incredibly suicidal, so it's not even interesting. Probably it gets harder, but I'm not that interested yet. I dislike the set design, it's very hard to tell the pawns apart from bishops, queen from king, and there's no alternate set option. Still, it's Chess.
  17. Shogi
  18. Mini Shogi
  19. Hanafuda: Very pretty cards, but I've never learned the sets, and visual association like this is harder for me. AI let me win 3/3 on this, which is crazy since I was just clearing chaff, I never saw more than 2 cards of a good set. However, after winning the guide "gave me a gift" of Mario-themed Hanafuda cards, so that might be easier for me. I think this might be worth practicing at.
  20. Riichi Mahjong
  21. Last Card: aka Uno, Crazy Eights. The card branding is almost but not quite infringing on Uno, so it hits that uncanny valley effect, and I kinda hate looking at it. AI didn't stand a chance, I don't know what they were even doing, picking cards at random? There isn't much strategy to Uno, but no strategy means you lose.
  22. Blackjack: Gives a limited number of rounds, and chips but you can go into debt. Does not have Split, which is kind of amateurish, and it doesn't have the dealer check their down card on A or 10 up, so you might play a round and find out they have Blackjack. It's bizarre beyond belief that they didn't make Blackjack be game #21, but #22. But I can always play a few hands of Blackjack.
  23. Texas Hold 'em: aka Poker.
  24. President: aka Asshole, Daifugo, etc. Kind of an annoying party game, giant hand of cards to manage at start. I hate the rich-get-richer mechanic, which is why it's sometimes called Capitalism, but it's more like Monarchy.
  25. Sevens
  26. Speed
  27. Matching
  28. War:

    War, huh!
    What is it good for? Absolutely nothin'
    Say it again, war, huh!
    What is it good for? Absolutely nothin', come on!
    —Bruce Springsteen, "War"

    I timed this, and it takes 5 seconds and one button-press for each card, and it always resets the cursor to the rightmost card, so it takes a minimum of 2.5 minutes. Was this included as a prank?

  29. Takoyaki: Ten octopus. Almost as random as War, but you get a choice when Joker is drawn, and it's much faster. Winning this nonsense unlocked a Mario-themed card deck!

  30. Pig's Tail: aka Buta no shippo. Instead of a little action game of throwing drawn cards into a pile but avoiding matches, it's a completely random War-like, with a slow "penalty cards" deck.
  31. Golf: Cute little putting game, only has 3 clubs: Driver, Iron, Putter. It's not quite a wacky golf or mini-golf, but it's not any kind of realistic golf simulator.
  32. Billiards
  33. Bowling: Has touch controls or joy-cons, but I have a Switch Lite, so I just went with touch. A little rocky start, but then I can get a strike most throws. IRL, my aim is a little too erratic, but I've played hundreds of hours of Ramp Champ and other touch-stroke games on iPhone, so this isn't hard for me.
  34. Darts
  35. Carrom: Like marbles or pogs, but without the freedom of motion, and a strange "queen" you have to take another coin after or you put it back. I don't know that I like this game, it takes too long and the controls are stupid (stick to move up/down only, L/R to aim?!), but it's competent and kind of interesting.
  36. Toy Tennis
  37. Toy Soccer
  38. Toy Curling
  39. Toy Boxing: Lightly based on Rock'em Sock'em Robots, but without the pop-up heads or movement forward/back, just button-mashing. Controls are A/B to wobble your guy's arms out to hit or up to block, which is implausibly hard to switch between, they should've used L & R shoulder buttons. Normal AI is easy, Hard AI is brutal, I assume the others are unwinnable?
  40. Toy Baseball: Accurately simulates a cheap mechanical baseball game from the '60s, with maybe the worst pitching stick control I've ever seen. Once I got the hang of it, I recovered from 0 runs to 3, while the machine that doesn't fumble with sticks got 6. Not likely to play more. There's no Toy Football, as that's not "worldwide".
  41. Air Hockey
  42. Slot Cars
  43. Fishing
  44. Battle Tanks
  45. Team Tanks
  46. Shooting Gallery
  47. 6-Ball Puzzle: A weird collapsing ball Tetris variant, not as interesting as Bejewelled or Tetris.
  48. Sliding Puzzle
  49. Mahjong Solitaire: 20 layouts each for Beginner, Standard, Advanced difficulty. Has a nice color-assist, which is good if you can't easily make out the stack depth. I can see this being a big time-killer for me.
  50. Klondike Solitaire
  51. Spider Solitaire
  52. Bonus: Piano: The piano has a single octave, the help says the buttons or shaking joycons does something, but it does nothing on the Switch Lite at least. Turning the device upside down gets you a synth with 4 octaves selectable by button, but the keys don't rotate into normal position, so it's pretty unusable. I would prefer a real "toy piano" simulator, but then you may as well buy a teaching piano toy or a proper cheap synth, they're $30 or less on the 'zon.

Science Fiction on the Archive.org

In light of asshole publishers attacking archive.org: Hachette Book Group, Inc., Harpercollins Publishers LLC, John Wiley & Sons, Inc., and Penguin Random House LLC.

Libraries are important, and we need to do everything to protect the biggest one in the world.

So here's some SF, mostly cyberpunk, mostly POC or marginalized protagonists, mostly collapsing urban environments. Plus Zeitgeist, which is an optimistic view from 1999-2000, remember when that was possible?

Snow Crash-Neal Stephenson

Synners-Pat Cadigan

Streetlethal-Steven Barnes-cover

Eclipse-John-Shirley

Cornelius Chronicles-Michael Moorcock

Zeitgeist-Bruce Sterling

True Names-Vernor Vinge

Hacker and the Ants-Rudy Rucker

Schismatrix Plus-Bruce Sterling

What I'm Watching: Rodan, more Watchmen

  • Rodan (1956): A mining company has unexplained flooding, and miners die cut up. Suspicion falls on Goro the brawler… Engineer Sageru is sure he's not guilty, and reassures Goro's sister Kiyu—ah, Honda Ishiro's romances. Every film needs a pretty boy & girl, even if all they say to each other are their names.

It only takes 18 minutes to show the first larval monster, a record for early kaiju films. The giant mob of mine security with their poking sticks and little revolvers are ineffectual as always, but why do they have so many?

The lighting is pretty bad. It captures the darkness of the mines, but even outdoors is very dim to hide details of the larva puppet. The rear projection scenes are not as bad as previous efforts, but still obvious. The only place where lighting is good are the office & hospital sets.

Everyone at the mine and JSDF is competent, and respects science experts, unlike the Godzilla vs Mothra flick. But the scientist then blurts out some unsupported bullshit about the hydrogen bomb moving tectonic plates. The civilians are really quite dumb and deserve their deaths. Then there's an endlessly long nothing happens act.

Baby Rodan is so cute and chubby it's amazing. I've only ever seen it as a giant lean flying death, and of course I adore Pteranodon. The flying model and suit are excellent, and Rodan's wave of destruction is lovely, though they didn't find a traditional Japanese castle to destroy this time. It's a shame it's embedded in a pointless movie.

However, the tank models are preposterous, and the JSDF jingoism is eyeroll bad, lots of sound and fury inflicting no harm on Rodan, but everyone's very proud, it's a very military-focused adventure at this point. None of Godzilla's horror at war, this treats Rodan like, say, Korea, a contemporary problem to be solved by bombing the shit out of it. The end is literally 10 minutes of rockets being shot into a mountain while nothing else happens, and two demoralized Rodans die like Romeo & Juliet. Humans are the monsters.

★★½☆☆ If it wasn't for my absolute weakness for Pteranodon and Pterodactyl, this would be a spectacularly bad movie. As it is, it's merely bad.

  • Watchmen: So eventually the show tells us where Dr Manhattan is, and the nature of Ozymandias' prison, and the origin story of Sister Night. Still no answers as to why, in fact it deliberately has the plot eat its own tail, stupid people causing the problems stupid people investigate. Nothing happens at great length. Interesting ideas like the memory pills are brought up, used in a stupid way, then discarded. The whole thing is a tale told by an idiot. Which, again, Damon Lindelof, I knew it'd be incoherent nonsense made up on the spot, like talking to a toddler. But I don't understand how this fool gets anything this nonsensical and badly-written produced. Got a couple more eps to go and then I can wash my hands of this shitshow.