- A Place in the Sun, by Lit
- New Miserable Experience, by Gin Blossoms
- Dirt, by Alice in Chains
- The Colour and the Shape, by Foo Fighters
- Razorblade Suitcase, by Bush
Kind of in a generic rock mood, almost but not quite butt-rock.
More detailed info at these longer, often too long sources:
Apple, @tim_cook, seriously, fuck off with these new OS version updates. Quit nagging me every day, I don't want High-as-in-420 Sierra on my Mac yet, and sure don't want iOS 11 on my soon-to-be-retired iPhone 6S.
I've spent 8-12 hours in the last 24 hours playing Animal Crossing: Pocket Camp. Not good for productivity, but eh, launch day and sorta holiday break.
Once you get every active NPC's quests done and get all the fruit, which doesn't take too long, all you can do for the next 3 hours is fish the ocean & collect shells, collect bugs, fish the river, repeat. So go get some work done instead. I can see a daily schedule built around AC:PC won't be too disruptive.
The IAP is nothing to complain about. Every previous AC has always cost $40-60 AND been timer-based, grinding bells and rep with NPCs. 3-day timer on growing trees or harvesting fruit in Wild World was a pain. Having to talk to every NPC with the same pointless responses every day for a slim chance they'd tell you their birthday, or give you a gift. Check both stores every day for new items, buy them and sell back so they'd be in your catalog, because there was no other way to advance. That was the AC console & DS experience: SLOW.
In AC:PC, I haven't spent a buck yet, it shows the timers (3 hours for most things), and shows XP and level meters. I'm now Level 16, and earned enough tickets in-game to unlock all 3 crafting slots and get K.K. Slider to sit on his stool and play for me, got 8 NPCs in my camp, and I'm working on an advanced level 3 Cool Tent.
The NPC crafted set requirements before they can be invited are getting familiar: 4 easy items and one super slow one, which would be annoying but I need the break. The premise is ridiculous, "I'd love to visit your camp… if you install exactly the furniture I want!", but it drives you to gather resources and do stuff. Good game mechanics don't have to make sense.
Clothing is very limited. IIRC, AC:WW had 9 or 12 items per day, plus your custom clothing patterns. AC:PC has 3 every 6 hours, and so far all I've got are a few shirts and hats, no new pants or shoes. I'm very disappointed by the Abel sisters this go around, but crafted clothing is "coming", someday, somehow.
Expanding the camper like a house is possible (I now somehow have a loft with a ladder in my VW hippie bus), and a nice easter egg (people have to go into your camper to see it), but you can't switch between multiple custom paint jobs, it costs 5000 bells each time; so I bought the 8000 bell camo job, which at least costs me nothing to restore.
Only thing I can't unlock is the Shovelstone Quarry, I need 5 friends to "assist", and even tho I've friended and requested help from the 6 random mostly-Japanese players who show up in my world, it hasn't unlocked yet, but I'm not spending 20 tickets on it!
1227 6011 048
My AC:PC is now waiting for a 6 hour item to craft. So, my #protip list thus far:
On December, 2005, Animal Crossing: Wild World (AC:WW) came out for the Nintendo DS, I immediately got it, created a town called Yama, and played at least 15 minutes, often hours, every day for years.
I finally got to the point where my house was maxed out, filled with trophies, mail storage was being used for excess items, I had every K.K.Slider song, most of my town was covered with tree farms, flower farms, or stickers to make roads (and force digging holes to be in specific areas).
I was spending too much time in Yama, and couldn't stop checking it every day, so around 2008 I deleted my town, I couldn't break the habit any other way. I still miss Yama.
Now Animal Crossing Pocket Camp (AC:PC) is out on iOS, and I can see I'll have the same problem eventually, but for now it's nice to have anything like it back.
It's a little frustrating at first, being forced to do tutorials with no freedom of action; I'm of the theory that a game should have chargen, and then you're loose in the world. If you want tutorials or information, leave NPCs or books around, but don't make the player tap on a person or box to progress. The IAP doesn't seem too aggressive in this, I know I could buy "leaf tickets" (and I have to have them, to get K.K.Slider and Tom Nook for my camp), but I'm building them up at some pace in-game.
The camp is much smaller than a town or expanded house, and I don't like the outdoors theme and hippie bus as much as AC:WW, and you can't alter other camps. There's a really annoying siren wail when you're dragging items around, it's piercing and the least Nintendo-like sound I've ever heard; I'm going to try to file a bug report if they have any way to do that. As usual, Nintendo has never heard of scaling servers, and I'm getting constant errors, which will only get worse as more of the world wakes up and starts playing today.
But problems aside, I live there now. If you want to be my friend 😳, my ID is:
1227 6011 048