MineTest SurviveTest

One of the games (modpacks) for MineTest I've been trying, is SurviveTest. It's much closer to vanilla MineTest Game, but with a good selection of mods to make a survival/mining game, and the developer is updating it regularly, and making youtube videos (in Portuguese, but you get the gist).

The Awards panel is pretty good at driving you thru the game. Some things are less obvious, tho.

  • Fishing: Every videogame expands until it can do fishing. Put your fishing rod in a slot, and bait in the slot right of it. You can get worms by left-click hoeing ground, then right-clicking the worm as it comes out, or rip up bread (in crafting area) to get bread bait. Then left-clicking water with the rod places a bobber, and in some time it may go under and right-click will pull a fish! It's not very visually friendly, but works.

I mostly just swordfight sharks that jump fences to get into my garden every morning (that is a sentence nobody sane would ever write).

You can also combine signs with fish to make trophies, and for servers there's a fishing tournament UI.

  • Gardening: Apparently now most crop seeds can only be got from traders (for gold) or dungeon chests? But I find a lot of wheat seeds at least digging grass blocks, and apple trees grow apples, so you won't starve. Cotton bushes drop seeds, and cotton can be made into string or wool. Water only hydrates land 3 blocks away, not 4 as in Minecraft/MineClone2. But kindly reeds grow up to 3 blocks away from water. Chase crows away from your farms, they will steal from you. I dunno if scarecrows actually work, but I put them up anyway to look cool.

Bread is more realistic: 4 wheat make 1 dough, cook dough and it becomes bread. The pies & cookies are fun, but take much more resources than they're worth, and I haven't been able to reliably farm chickens for eggs yet. Soups are a pain, they don't stack.

  • Fruit Juice: Barrels are W-W-W, I-x-I, W-W-W (Wood, Iron), slightly expensive. Place them out, right-click TWO fruit (strawberry, apple, or melon) into each; it'll take all your fruit for nothing. Wait for an intolerable length of time and the barrel will change color. Make some bottles G-x-G, G-x-G, x-G-x (Glass), 10 bottles per 5 glass. Put ONE bottle in your bar, because if you click with multiple bottles they will be destroyed. Right-click one bottle on the barrel, and you get fruit juice. You can restack the bottles of fruit juice, and use them as a stack and it'll only consume one. Seems one of the higher value foods, out of otherwise very cheap food, and it's just a fun little farming activity, other than the bottle bug.

The bottle rack W-W-W, B-B-B, W-W-W (Wood, empty Bottles) gives an OK-looking shelf for 2 rows of bottles, no indicator as to how full it is but it looks nice enough next to a bookshelf, which holds a similar number of books.

  • Traders: Currently they spawn on "special jungle wood floor" wood, which you can steal from villages and put in your local trading hut to make them spawn. They'll trade gold for items, often pretty good items, or rarely crops & such for gold. They don't move, they don't do anything except vend goods, which is kind of a relief after dealing with MineClone2 villagers.

  • Mining: Mineral levels are much deeper down, see chart below. Stone tools suck when you dig hundreds of blocks down. As soon as you can, start making bronze tools from the extra tin & copper you get, I just carry a stack of bronze with me now and craft more tools as I go (I also bought a nice Mese pick from a trader). Then every 50-ish depth, I make a little mineshaft grid, get some of that level's minerals, go further down. I'm finally at diamond and below, looking for the Dungeon Master. A lot of MineTest players do ladders and falling, but I prefer a staircase so I can safely get off.

Coal = 0
Tin, Copper = -100
Iron = -150
Gold = -200
Mese = -350
Diamond = -500
Dungeon Master (Boss) = -600
Mese Monster = -350
  • Storage: Drawers work mostly like Storage Drawers mod for Minecraft. 1, 2, or 4 chests & wood between makes a drawer, right-click places materials in it, left-click withdraws. Make "upgrade templates" (a one-chest drawer with sticks around it), combine with steel, gold, obsidian, or diamond, to make an upgrade, right-click the border of the drawer, and put the upgrade in the arrow slots, to get 2x or more. Sadly this mod doesn't show upgrades visually, or have a redstone fill indicator, or such, but it works fine for the vast amount of junk you accumulate. I just keep chests now for loose things I won't need more than a stack of, or tools. Hm, some of the MC mods add shelves for things like tools, that might be a good idea.
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