BBS

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The Dungeon is back as The Mystic Dungeon BBS!

Back in the Elder Days of the '80s, I ran a tiny BBS run from an Atari 800, then from an Atari ST, called The Dungeon. We did some play-by-post RPGs, had a few doorgames, a few message boards.

The new Mystic Dungeon is running MysticBBS on a VPS, it's over the Internet not a single phone line, but it'll do the same things!

mystic-dungeon-2019-02-23

Connect with: telnet mysticdungeon.club 1666
(soon I'll have a proper domain, and SSL cert so you can ssh host 2666)

Set your terminal for black background, 80x25, and UTF-8 (I dunno what it'll do to DOS CP437, but everything's Unicode now).

If your Mac doesn't ship with a telnet anymore, you can grab the previous OS's one from a backup, or

sudo port install inetutils

and then use gtelnet.


Doorgame

Of course visit the Doors to try the Mystic Dungeon doorgame!

Dungeon-2019-02-23-23.56.20
Dungeon-2019-02-23-23.56.45

  • Town
    • Innkeeper for resting
    • Merchant for buying equipment and standard consumables
    • Alchemist for buying potions
    • Banker for saving money between deaths
    • Guards for directions
    • Prince for handing out quests
  • Dungeon: Stairs are to the southeast of town, just follow the trail.
    • 8 Levels
    • 24 Monster Species
    • Chests
    • Traps
  • Combat
    • Fight
    • Run away
  • Magic
    • Arcane & Divine spells up to level 3 so far!

Latest News:

  • 2019-03-07
    • Guards give useful directions.
    • Questgivers (like the Prince) give out quests!
  • 2019-03-05
    • 'spellbook' lists all available spells.
    • 'cast SPELL' casts a spell! Spells level 1-3 are implemented.
  • 2019-03-04
    • 'who' lists players by experience.
    • Alchemists sell several kinds of potions.
    • POISONED and PARALYZED conditions.
    • 'help monsters'
  • 2019-03-02
    • Bashed open some Floor 1 doors for easier exploration.
    • Consumables can be used! Rations and lights.
    • Line of sight improved.
    • Map can be displayed (only while still on that floor).
  • 2019-02-26
    • Hidden chests, traps, and monsters! Shopping for lockpicks!
  • 2019-02-25
    • Run away command!
  • 2019-02-23
    • Public release of The Mystic Dungeon BBS
  • 2019-02-22
    • Merchant, equip, drop items.
  • 2019-02-21
    • Innkeeper and Banker.
  • 2019-02-20
    • Exploration and combat functional.
  • 2019-02-15
    • Began project!

7 thoughts on “BBS”

  1. PortalWorlds 7-Day Roguelike, tactical combat game. Playable in browser! Perilar Series of open-world, roguelike computer role-playing games! Castles Strategy wargame for the iPhone! Umbra Freeware…

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Mentions

  • In 1979, I learned to program in BASIC on a TRS-80 Model I. Sometime in the next year, I read one of my first programming books:
    Stimulating Simulations by C. William Engel (I'm not sure which edition; it had the dungeon game, but I think a TRS-80 version, not Atari? Maybe PET, tho I was never a Commode-odor user.)
    I played Monster Chase and Lost Treasure, modified them extensively, and combined them, so the cave on the island had a monster chase to reach the exit. I recall having problems getting Starship Alpha and Devil's Dungeon to work, but they joined my software library eventually.
    One of my earliest and happiest programming memories was sitting at the dining room table, reading Monster Chase, and writing out a smarter movement system and obstacles in a notebook; at the time the only computers were at school, so I wrote code on paper and typed them in later.
    So when I found the book again on archive.org last night, I was very excited, and had to reimplement it. I actually typed this into Pythonista on my phone with the PDF open on an iPad, only moved it to the computer to do some final cleanup and upload it.
    Lost Treasure
    The book suggests some modifications, and I did some minor ones: Lowered the movement error to 10%, and risk of shark attack to 10%, rising by 1.5x rather than a flat +50% each time; being anywhere near the island edge killed you too often in the original. I also don't move you out of the water automatically, that should cost a turn.
    I realized in converting it that I hate, hate, hate Row,Column coordinates instead of Cartesian X,Y; tons of mainframe-era computing resources used Row,Column, and you can still see it in some APIs like Curses. Note that the original program is 74 lines, mine's 214; BASIC is a terrible language, but it's terse.
    I could adapt this into another doorgame for my Mystic Dungeon BBS, but I'm not sure what the multiplayer aspect would be, and it has limited replayability without doing some randomization.

  • In 1979, I learned to program in BASIC on a TRS-80 Model I. Sometime in the next year, I read one of my first programming books:

    Stimulating Simulations by C. William Engel (I'm not sure which edition; it had the dungeon game, but I think a TRS-80 version, not Atari? Maybe PET, tho I was never a Commode-odor user.)
    I played Monster Chase and Lost Treasure, modified them extensively, and combined them, so the cave on the island had a monster chase to reach the exit. I recall having problems getting Starship Alpha and Devil's Dungeon to work, but they joined my software library eventually.
    One of my earliest and happiest programming memories was sitting at the dining room table, reading Monster Chase, and writing out a smarter movement system and obstacles in a notebook; at the time the only computers were at school, so I wrote code on paper and typed them in later.
    So when I found the book again on archive.org last night, I was very excited, and had to reimplement it. I actually typed this into Pythonista on my phone with the PDF open on an iPad, only moved it to the computer to do some final cleanup and upload it.

    Lost Treasure
    The book suggests some modifications, and I did some minor ones: Lowered the movement error to 10%, and risk of shark attack to 10%, rising by 1.5x rather than a flat +50% each time; being anywhere near the island edge killed you too often in the original. I also don't move you out of the water automatically, that should cost a turn.
    I realized in converting it that I hate, hate, hate Row,Column coordinates instead of Cartesian X,Y; tons of mainframe-era computing resources used Row,Column, and you can still see it in some APIs like Curses. Note that the original program is 74 lines, mine's 214; BASIC is a terrible language, but it's terse.
    I could adapt this into another doorgame for my Mystic Dungeon BBS, but I'm not sure what the multiplayer aspect would be, and it has limited replayability without doing some randomization.

  • I just added a doorgame conversion of Lost Treasure to Mystic Dungeon BBS; just go into the Door Games menu and hit L. Just a little toy to compete on the high score list.
    Mystic Dungeon doorgame got a new patch, mostly just fixing display bugs, but I've nerfed poisons & paralysis to scale by damage inflicted; I'll see how that works in higher-level play, it may need another patch, so carry an antidote if you're cautious (you can get them from the alchemist in the NE of town). It's a fun, hard little RPG, I can get down to level 2 and 3 now, though that's very very dangerous; I'm nearly Level 3. Once anyone nears Level 4 legit, I'll add some more magic spells.
    I'd like to see more competition; log in every day and do your 96 turns, and you can progress pretty fast. I like the turn limit, it prevents anyone (self included) from grinding for hours and jumping up the board unfairly.
    I'm in progress at getting my Scheme text adventure completed, and then I'll doorgame convert it, and it'll go in the doors, too.
    I need to look again at the file upload system, or maybe replace that entire feature with a script so you can browse files sanely.
    Been pretty quiet, got a few users from Fediverse, but after doing some stability testing and system updates, I think it's in good shape now to advertise on /r/bbs, probably tomorrow morning.

  • I just added a doorgame conversion of Lost Treasure to Mystic Dungeon BBS; just go into the Door Games menu and hit L. Just a little toy to compete on the high score list.
    Mystic Dungeon doorgame got a new patch, mostly just fixing display bugs, but I've nerfed poisons & paralysis to scale by damage inflicted; I'll see how that works in higher-level play, it may need another patch, so carry an antidote if you're cautious (you can get them from the alchemist in the NE of town). It's a fun, hard little RPG, I can get down to level 2 and 3 now, though that's very very dangerous; I'm nearly Level 3. Once anyone nears Level 4 legit, I'll add some more magic spells.
    I'd like to see more competition; log in every day and do your 96 turns, and you can progress pretty fast. I like the turn limit, it prevents anyone (self included) from grinding for hours and jumping up the board unfairly.
    I'm in progress at getting my Scheme text adventure completed, and then I'll doorgame convert it, and it'll go in the doors, too.
    I need to look again at the file upload system, or maybe replace that entire feature with a script so you can browse files sanely.
    Been pretty quiet, got a few users from Fediverse, but after doing some stability testing and system updates, I think it's in good shape now to advertise on /r/bbs, probably tomorrow morning.

  • I just added a doorgame conversion of Lost Treasure to Mystic Dungeon BBS; just go into the Door Games menu and hit L. Just a little toy to compete on the high score list.
    Mystic Dungeon doorgame got a new patch, mostly just fixing display bugs, but I've nerfed poisons & paralysis to scale by damage inflicted; I'll see how that works in higher-level play, it may need another patch, so carry an antidote if you're cautious (you can get them from the alchemist in the NE of town). It's a fun, hard little RPG, I can get down to level 2 and 3 now, though that's very very dangerous; I'm nearly Level 3. Once anyone nears Level 4 legit, I'll add some more magic spells.
    I'd like to see more competition; log in every day and do your 96 turns, and you can progress pretty fast. I like the turn limit, it prevents anyone (self included) from grinding for hours and jumping up the board unfairly.
    I'm in progress at getting my Scheme text adventure completed, and then I'll doorgame convert it, and it'll go in the doors, too.
    I need to look again at the file upload system, or maybe replace that entire feature with a script so you can browse files sanely.
    Been pretty quiet, got a few users from Fediverse, but after doing some stability testing and system updates, I think it's in good shape now to advertise on /r/bbs, probably tomorrow morning.

  • I just added a doorgame conversion of Lost Treasure to Mystic Dungeon BBS; just go into the Door Games menu and hit L. Just a little toy to compete on the high score list.
    Mystic Dungeon doorgame got a new patch, mostly just fixing display bugs, but I've nerfed poisons & paralysis to scale by damage inflicted; I'll see how that works in higher-level play, it may need another patch, so carry an antidote if you're cautious (you can get them from the alchemist in the NE of town). It's a fun, hard little RPG, I can get down to level 2 and 3 now, though that's very very dangerous; I'm nearly Level 3. Once anyone nears Level 4 legit, I'll add some more magic spells.
    I'd like to see more competition; log in every day and do your 96 turns, and you can progress pretty fast. I like the turn limit, it prevents anyone (self included) from grinding for hours and jumping up the board unfairly.
    I'm in progress at getting my Scheme text adventure completed, and then I'll doorgame convert it, and it'll go in the doors, too.
    I need to look again at the file upload system, or maybe replace that entire feature with a script so you can browse files sanely.
    Been pretty quiet, got a few users from Fediverse, but after doing some stability testing and system updates, I think it's in good shape now to advertise on /r/bbs, probably tomorrow morning.

Mentions

  • anonymous