Old Futurism: Human Identity in the Urban Environment (1972)

Ran across this, and the Ralph Steadman cover art compelled me to read it. Well, mostly skim it looking for interesting takes or authors I knew. Most of the contents are pretty dry urban planning, theorizing about megacities as if anyone would ever plan or fix anything instead of muddling along as we have for the last 50+ years, and too many essays analyzing Tokyo as if it was a petri dish. I note slightly amused/perturbed that none of the essays on urban design bring up civil defense, which is the reason most old cities had walls compressing core urban areas, and jagged streets to prevent enemy armies from marching straight in.

There's a Christopher Alexander essay "A City is Not a Tree" on designing cities as a "semi-lattice" (what comp sci would call a connected graph), with a fair amount of art and design logic in it; maybe there's some use for this? He admits by the end he has no practical examples of these already existing, except accidentally.

Marshall McLuhan's essay is brief, enigmatic, and maybe still relevant:

humanidentity-mcluhan

Old-School D&D

  • How To Get Started Playing Old-School D&D For Free: Fantastic list of resources. Though systems wise, I'd suggest either:
  • My own Stone Halls & Serpent Men: Extremely variant but still recognizably D&D. Definitely not for novice Referees, but I've used it with novice players and they were fine because they don't know better (and the Profession system is more forgiving to novices who might "make mistakes"). When I get Delvers in Darkness done we'll see if that's more novice-friendly.
  • Swords & Wizardry Complete: Updated version of OD&D + Supplements I-III + some early Strategic Review & Dragon Magazine articles. About as close to a "final" OD&D as you can get.
  • White Box FMAG: Just the OD&D white box, very well cleaned up into a standalone game.
  • Blueholme Journeymanne Rules: Slightly variant take on the Holmes Dungeon & Dragons Basic Set. In theory this should be my favorite game ever, because Holmes is what I imprinted on first. In practice, it's almost too accurate, there are some elements like multiple saving throw categories that I find annoying in actual OD&D, and the Blueholme doesn't give you much guidance on acceptable races. Also there's no setting or module as found in the actual Holmes book.

Project Status

Made a lot of progress on Perilar Dark Weaver map generation. Hopefully this week I'll get ruins finished.

Spent a little too much time on the new Mystic Dungeon, the TTMS-76 virtual retro-console started on tilde.town but is now replacing the BBS. It now has scoreboards for the games! I still need to finish Heist, which turned out to be bigger than I first thought. In a bit I'll get yet another damned login system done, and from there a forum. I wonder if anyone else would be interested in making games for it? I've got a trivially easy framework, so if you know any Javascript at all it's fun to work with. All BSD licensed.

Updated StupidComments.css to block some more inline "affiliate" blocks and Youtube spam segments.

I started making a console Pomodoro timer, and it works, but needs persistence and a teeny bit of task management before I can release it. Very soon.

RPG-wise, I wrote a bit more of my "survival D&D" game Delvers in Darkness (aka Dungeon Hell), which is looking to come in well under 16 pages for a full Holmes-type dungeon game; maybe 32 if I write more on the setting, which since I complain about that in everyone else's games, I should. Haven't looked at my light game in a bit, and don't know when I'll get back to that.

What I'm Watching: What Did Jack Do?, Isekai Quartet, Overlord

What Did Jack Do?: David Lynch sits in a barren room and interviews a monkey (with terrible Conan O'Brien quality fake mouth dubbing). What eventually comes out is a broken heart sob story, a mediocre lounge song, and an arrest on motive but no evidence. Jack won't be serving hard time on this. Dialogue's pretty erratic, long pauses and non-sequiturs, so I suspect Lynch was either on something or doing a cut-up or some other non-rational writing process. The setting is supposed to be a train station, but it looks like a disused back room with a white light panel, which is what it is; there isn't even any foley to suggest location. The waitress with their coffee is the only other actor, and has barely two lines, and neither touch their coffee. If it wasn't Lynch, nobody would watch this.
★☆☆☆☆

I've been pretty bummed out by recent anime and Crunchyroll in particular for the last couple years, there just isn't much new except slice-of-life-kiddies-with-powers shows. Anime can draw and be anything, but in practice much of it is garbage for teenagers so dull-witted they can't picture anything except themselves.

Isekai Quartet is a mockery of that. Chibi versions of characters of four isekai (Narnia type secondary worlds) shows, KonoSuba and RE:Zero (which are all but indistinguishable), Saga of Tanya the Evil (a good but very grim show), and Overlord (which I had not previously been aware of), all find a shiny red button with no label. Idiots push buttons. And they find themselves in… something like our world, but not. With a creepy harlequin teacher who says they must "experience school life" and "it'll be fuuuuuun".

However inappropriate for the characters, the classroom is a good structure for making these weird dumb characters interact. Tanya is paranoid but smart, Ainz Ooal Gown is a creepy lich but actually quite reasonable, and the idiots of the two dumb isekai wreak havoc and fail to play nicely with their classmates. I loathed Aqua in KonuSuba, and she's the whipping boy (however much the paladin would prefer to be).

As a dozen 12-minute episodes a season, there's no room for sitting around whining or complex arcs, only A-plot and parody of each show's tropes. Light and stupid entertainment, but less stupid than some of the source material. I'm less impressed with the first 2 eps of S2, with almost straight, "sincere" takes on some kiddie videogame anime.
★★★½☆

Overlord: Based on the previous, I gave this a shot, and it's going well. The guildmaster of a VR MMO guild for monster players, formerly dozens but now there's just this one lich, plays with the artifacts and NPCs of their fortress on the final night before shutdown. I know the feeling, I always ride servers down if I'm playing on maintenance nights, and join the final night parties when servers are shut off.

And then… it doesn't log him out. The game world is real. And the NPCs are real, and so very needy.

There's some fantasy adventuring business, but pleasantly different being the antiheroes, which I prefer. And the psychological profile of a man slowly going nuts in a new body with different needs than Human. When he abandons his Human name, Momonga, and takes the name of his magic artifact Ainz Ooal Gown, he steps over a line.

★★★½☆ Early to say, but enjoyable.