Note, currently all my old apps like Perilar, DungeonDice, etc. are off the store. They all still work. Apple wants me to pay $100 extortion, recompile a bunch of old code that maybe takes minutes, maybe hours or days of catching up to "modern" APIs, before I can resubmit.
And once they start requiring Monterey instead of Big Sur, I have to buy new hardware to even do that, my iMac just misses the deadline for support (but they still give me a notification a couple times a month to "upgrade" to Monterey, so smart & classy).
And my reaction these days is basically "fuck you, App Store". I could pay them nothing, and spend that effort on my Mystic Dungeon Club Javascript games, or my Scheme games (shipping real soon now!), and then I'm the only one who can disappoint me. Most of my JS stuff works on an iPad just fine; I'm not really inclined to try resizing for iPhone or Android, but in theory they'd work, too.
My little Glitch.app, full of mostly-not-allowed tools which I don't distribute but sideload, doesn't currently run, and I think I can get it to reload on the free account. If not, I guess I don't glitch. I could probably rewrite a lot of it in Pythonista, assuming that survives the App Store-pocalypse.
I have no problem with Apple's 30% cut, 15% would be better but hey, whatever. It was a nice storefront for a few years there, anything less than the 50% cut retail takes was warranted.
But every other part of the App Store policy is so noxious, all that's left are shovelware predatory gacha games from China, "social" (masturbatory pictures of yourself) network garbage, and AAA studio teaser games, but not the real games. And now they're just gonna make it impossible to get anything from the good era.
I literally use my iPhone now as a, uh, phone. It's almost back to the 2007 release set of Apple apps, because nothing else is any better. The iPad has several more useful tools, and I worry that they'll be removed by this policy.
Android fanatics, note that you are not helpful:
Earlier this month, the Google Play Store similarly announced it would begin limiting the visibility of apps that
“don’t target an API level within two years of the latest major Android release version.”