What I'm Watching: Deathsport

Deathsport (1978) is a sequel, of sorts, to Death Race 2000 (1975).

It immediately starts with some funky electronic music (the whole soundtrack is excellent if you like beepy '70s electronic music), and the best voiceover ever, the setting of every science-fantasy RPG setting I've ever run:

A thousand years from tomorrow, after the Great Neutron Wars,
the world consists of desert wastes and isolated city states.
A few machines remain as a reminder of the past,
but only the city-dwelling Statemen use them.
Between the cities roam the dreaded cannibal mutants
and the Range Guides. Guides are legendary warriors
leading an independent nomadic life,
owing allegiance only to their code.

Carradine and another range guide chick (an extremely drunk/coked up Claudia Jennings a year before her death) have a few battles against silver lamé-clad Statemen, riding "death machines" which are dirtbikes with some plastic plates glued on. I'm quite enamored of the clear plastic swords and light-up tube "blasters", not even a pretense of any gear being usable.

There's a child abducted by the mutants, who becomes a later sidequest. Or mutant lunch.

Eventually they're captured and spend entirely too long in bad prison cells, making small talk through a teeny grill. Some light torture, girls forced to dance naked under swinging blinky-light cables, nothing too interesting. The Statemen leader (David McLean, his last role while he was dying from lung cancer) wears black and is going insane, his sidekick (Richard Lynch, the only competent actor besides Carradine) wears black and is a traitor Guide, very very obviously some Star Wars influences.

Finally the big event, they're thrown into an arena (a dirtbike rally pit) against the Statemen. Mostly terrible teenage bike riders, but a few good explosive and pyro effects set off more or less at random. They blow up the force field walls to roam the wastes, hunted by the sidekick and a nigh-endless supply of goons.

A little bit of a "dungeon" crawl with torches, marching order, rats, some boinking in a cell. A lot of dirtbike fights, with these savage guides knowing exactly how to use the "death machines" better than trained Statemen soldiers. A second dungeon crawl in a "cave" with mutants. A third on-bike dungeon crawl/DOOM level with explosive barrels. They know what I like to see: Tits and explosions.

I'm somewhat impressed by the bike-front camera shooting. Trivial with a GoPro™ today, but in 1978, strapping a film camera to a dirtbike and getting any usable footage is amazing. Had to be some kind of stabilized rig?

The truth needs no introduction.
When the Sun rises, there's no necessity to announce it.
Clearly we have lost.
—sidekick contradicting his own thesis.

At least one of the writers must have played D&D or Metamorphosis Alpha, there's too many obvious gaming bits. The writing is all over the place, parts are somewhat clever and deep, there's what looks like some real setting lore, the rest is mashed together clichés and other movies; there were 4 writers, and probably Roger Corman fiddled with it, too. Carradine got in fistfights with the director, and another director had to finish it. Everyone was on drugs.

Dumb, only half-competent, but far more amusing than I expected.

★★★½☆

What I'm Watching: Hammer Dracula

The Hammer Dracula films deviate weirdly from the book, and each iteration gets stranger. Still, I'd like to see the rest; I've probably watched all of them at some point but it's been many decades.

  • Horror of Dracula (1958): Jonathan Harker is an ineffectual agent for Van Helsing (Peter Cushing), this time posing as a librarian for Count Dracula (Christopher Lee), whose castle is in "Klausenberg"/Cluj, Romania. The castle is quite nice, moody and gothic but also cleaned up enough to be a run-down Romanian palace. There's a pretty, slutty vampire wench in lieu of the 3 vampire brides. Soon enough we're in Karlstadt, Bavaria: No London or long sea voyages for this production! Mina has morphed into (pompous asshole) Arthur's blonde hausfrau wife (100% opposite of the Mina of the book), Lucy has become his chaste, brunette, engaged to Jonathan sister (even more variant, and completely changes the sexual element of her corruption). There's a Dr John Seward, but he's incidental, there's never a Quincey Morris cowboy in these adaptations.

Van Helsing does soon recruit Arthur and reveals while recording a gramophone memo (for this is an advanced 1885) all the powers and vulnerabilities of the vampire, in case you didn't know. Dracula is physically very powerful in his castle, but here in Karlstadt he relies entirely on suggestion and sneaking around, and while he has his way with "Lucy" the heroes quickly apply their scientific knowledge to destroy him.

The sets are nice, the film is bright and colorful. Chris Lee and Peter Cushing are excellent in their characters. But the script is nonsense, the plot is nothing like Dracula.

★★★★☆

  • I can't find Brides of Dracula or #3 Dracula Prince of Darkness in any reasonable way. Maybe later I'll catch up.

  • Dracula Has Risen from the Grave (1969): #4 in the series. It is now 1905. A girl is murdered in a church in the shadow of Dracula's castle; this is never clearly explained, because at this time Dracula is in torpor, frozen in a river (I dunno, #3 did it). A Monsignor (not quite a Bishop) takes the useless local priest up to Dracula's castle, does spiritual warfare (nothing) and claims victory. Well, no, because the useless priest coincidentally resurrects Dracula. So… did Dracula make that happen? Or is it just bad luck, dozens of people fell nearby over the decades but not quite in the right place?

But now we're in "Keinenberg", which sounds German but everyone and everything looks English, much less set decoration effort. The useless priest, a hot redhead barmaid, and a useless boyfriend of the Monsignor's "daughter" all bumble about, Dracula hangs out in the basement and does nothing but smoke a lot of dope, judging from his red eyes. Normally a Hammer film doesn't have time to be boring, but this one feels like it's taken hours.

There's no Van Helsing, is what it is. Say what you will about Abe's "YOU DAMNED FOOL" personality, it moves the plot along. The Monsignor putters about and does nothing, and is too fat and old for rooftop adventures. The lovesick useless boyfriend barely knows his line "where's Maria!" Dracula broods and stares, but apparently lacks the energy to do anything, except kill the slutty redhead, who was the only one I liked.

A very brief return to the bar and front door of the castle in Cluj isn't really enough of a set change, mostly it's just wandering thru woods like any Z-grade flick.

None of the vampire rules seem to apply to this one. You can see Dracula's reflections, it doesn't take multiple feedings to turn a victim, he can enter a house on his own. It is claimed you need prayer to defeat a vampire, which is not at all true in any other film; right angles inexplicably repel vampires, but the religious trappings don't do anything.

★★☆☆☆

Both have a rather overbearing score by James Bernard, who did many another Hammer soundtrack. A lighter touch and it would've been a good soundtrack, but brass shrieking at the audience made it hard to hear lines.

Fantasy & Science Fiction Magazine on Archive

I was looking specifically for Philip K. Dick's "Cantata 140", also found Roger Zelazny's "A Rose for Ecclesiastes" and look at that great wraparound cover! But also all of F&SF is in there, and it's pretty much all good, the best of the more literary end of SF, fantasy, weird tales. Unfortunately it hasn't all been neatly organized in a category on archive.org, but you can just page down in the pulp magazine rack.

Anyway, there's your reading stack for the next year sorted.

Haunted Halloween

I've added a new seasonal game to my Mystic Dungeon: Haunted Halloween.

A text-mode twin-stick shooter (well, except it's an emulated Atari 800 "text mode", and the sticks are WASD and IJKL, I haven't written joystick support yet).

Five different levels:

  • Pumpkin Patch: Collect pumpkins for ammo.
  • Dark Forest: Find the path through.
  • Graveyard: Easy, just dodge gravestones and monsters.
  • Corn Maze: Unless you're Ted Forth you won't have a problem with this maze.
  • Haunted House: Just run thru the spooky house full of ghosts, and other monsters crawling in from the woods, get candy, get out!

Three difficulty levels:

  • Treat is turn-based, but there's so few monsters & candies you won't get a high score.
  • Trick is real-time, but you can generally outrun monsters.
  • Nightmare has twice as many monsters & candies, so it's the best way to get a high score… or die quickly, completely overwhelmed.

You can also play it like a stealth game, H hides you from non-adjacent monsters, so you can just run in, hide, wait for them to move off.

You collect candies for score (and banishing monsters earns candy), but every time you move to the next level you eat 10 candy to recover a hit and get some free pumpkins. So it's usually better to stay and clear all monsters, pick up all candies, then move on. But if you have a bunch of witches and ghosts, might be worth running away early.

The interesting thing from development is how little code is required for this kind of game. Halloween is under 1000 LOC, and that includes some long text blobs! Portal Worlds was 3000 LOC, Dungeon's over 3200 LOC and not even close to "done".

I'm still working on Public Caves, moving from BASIC to web-tech requires a lot more infrastructure!

What I Watched, Do Not Follow Me Into Hell: Suicide Squad

Just the worst. I knew going in this was bad, but it's jesus died for the sins of the filmmakers bad. Zero acting, zero script, mediocre CGI that could've been better done with a smoke sprayer and some cel art like Ghostbusters instead. There's shots of the infected building that look just like 1984's better movie.

I've never been more bored by Will Smith; Deadshot's an assassin with no remorse, but here he's daddy of the year. Boomerang keeps tucking a pink unicorn toy into his coat for no sane reason (actual Bronies just get tattoos and jerk it to pony porn, you know?), and barely does anything with his boomerangs or other gadgets. Croc's a gangsta stereotype, and just a normal-sized guy in latex, not a giant half-crocodile mutant who can literally bite a man's head off. Katana is a terrible one-note character in the comics, apparently, but here she's not even that. The rest of the squad are just boring. I like how they didn't even bother to give the disposable example villain any backstory or personality.

The "Hey Vern! It's Ernest!"-looking soldier boss is somehow allowed to sleep with an unstable metahuman whose heart they keep in a suitcase to stop from going on rampages. Amanda Waller is too cartoonishly evil to be in a cartoon, let alone this, you wouldn't trust someone like that with a squad of super-villains, you'd lock her up with them! You tell a room full of professional military that you're operating magic super-villains, but it's OK because the handler is porking her, and they won't thank you for your results. Everyone else normal and nameless dies, and there's zero empathy shown for them or the tens of thousands of people killed by the plot.

The fight scenes are trash. Mobs of black-faced unarmed "monsters" charge into gunfire, like the English murdering the Fuzzy-Wuzzy in Kipling's poem. If you're a reawakened ancient god, and you're building an army, I can see not realizing the value of firearms and modern tactics, but why aren't they armed with swords, spears, bows, slings? Nope, they're literally there to be targets. They rush up, grapple, die. At one point, some of the converted soldiers manage to shoot at the squad, with no cover, and they get annihilated by shitty CGI fire.

The boss fight scene is very directly ripped off from Ghostbusters, with Enchantress playing the part of Gozer, and then gets resolved by her being incredibly stupid, multiple times. You know, it's great that the villains can't hear the squad screaming instructions about "BOMB" across the room, or the surprise of the BOMB might not work. The magic sword that actually hurt you? Just leave it laying around, I'm sure that won't come back up.

This is a version where most of Jared Leto's scenes got cut out; I can't imagine spending more screen time with the loathesome creep who happens to play the Joker so badly. He slurs everything he says like he's got a mouthful of puddin'. He apparently really got into method-acting the Joker on set, which is not how you fucking behave if you're a human being. As I've long noted, the only good thing Jared Leto's ever done was get his head chopped off in American Psycho.

The one bright point to the entire film was Margot Robbie as Harley Quinn, who does in fact kill it every chance she gets. "We're bad guys, it's what we do!" She's not just a stripper-with-a-bat, but the only one with any personality, or awareness of what being a super-villain means. Margot did most of her own stunts, and trained hard for it, and it shows. Except where she didn't get to do a stunt, and then it's very obvious, because the crew on this were absolutely incompetent.

OK, now I'm ready to watch Birds of Prey and see her in something good, right?

★½☆☆☆ — the ½ is for Margot.

What I'm Playing: Genshin Impact

Kind of a mashup of Legend of Zelda: Breath of the Wild, Sword Art Online, Avatar: The Last Airbender (not the papyrus-font one), Guild Wars, etc. Not especially original, but well-implemented, very very pretty, and there's a lot of writing, all of it competent. I don't generally think 3D games make sense on the iPhone; AnotherEden was perfect because it worked in the limitations of the medium, but the 3D looks good; it does burn battery and heat the phone up considerably.

Account setup has two options, by email or username, but the email verification code never arrived, so I just did username; I'm "Kamimark" as usual, so if you're in and want a friend…

Starts with a gigantic 4GB download. This took a while.

The cutscene is bizarre, but then you choose your character's gender, you get no choice in appearance or abilities (you are a wind swordsman).

OK, once in the world, you get a fat cherub sidekick (who vanishes and rarely bugs you, but does provide some useful information…)


They soon give you a second character, Amber the stripper fire archer/knight. "Wish" is the gachapon system, you get enough tokens and a reduced cost on your first 10-pull. I got 8 weapons, only two of which were useful to me, and 2 characters, Noelle (light) and Razor (dark), who I haven't really used yet.

Movement is open-world, with a virtual joystick and dragging on the main screen; I find I often hit the attack buttons, which do not fold away when you're in a peaceful area just looking around, so I freak out and attack the air or through harmless NPCs sometimes, but they're unharmed by it.

You can climb almost any surface, with a rapidly-shrinking stamina bar, and soon after reaching the city you get glider wings so you can coast down from any tower. I'm just having fun now exploring rooftops. For instance, the Knights of Favonius guildhall? The roof has several goodies and a teleporter!

The wilderness map is huge, and even the town is fairly large. Spend some time there, because once you start the main quest, everyone hides and you can't shop or chat for a while.

There's a fairly extensive cooking, weapon crafting, and alchemy system, based on finding all the little sparkly nodes in the wild, and then playing a minigame to practice the recipe. Food hasn't actually been that useful to me yet, I don't get hurt much, but later I expect to be constantly hitting inventory and stuffing my face, like Skyrim.

Combat as the main character's pretty good, but it doesn't have an actual gap-closer, so you have to dash forward to the enemy, try to line up, then mash attack and spells; there's a cheap elemental attack, and a big AOE ultimate/limit break. I've been smashing up goblin camps and taking their chests. I'll usually open with Amber sniping all their explosive barrels and killing a few, then when they get close I switch back to Kamimark and murder everyone. Since you can only have one character up at a time, the others aren't follower NPCs, it's really pointless to level more than one or two except for specific elemental tasks.

The first dungeon is small but has a few nice tricks, requires switching between your main character and Amber.

I've since just been running around the first part of the world. By reaching the statue of the gods pins, you reveal a new map section.

There's a ton (40+) of lore books in the knights guild hall library, and I've read a couple of them and there's obviously been a lot of work put into these; so lore and backstory matters here.

Of course this is a "first hit is free" gachapon game, because that's what works on the shitty app stores. That said, the daily reward tier looks OK, like a $5/month sub, so I may do that if I'm still playing by next weekend:

This really is more of a desktop MMO, but the UI is very mobile-focused like the Sword Art Online games. I wish they'd bothered to make a Mac client, even as just a raw iOS port. I've never bothered to replace my PS3 with a PS4, and I'm waiting for PS5 price to drop and/or killer game I need, so I can't play on console, which might also be better.

Computer Archaeology: Public Caves Discovered!

Exploring the archives of the People's Computer Company (a public timesharing computer center in the early '70s, yes before home computers), and many of the programs we're familiar with from David H. Ahl's Creative Computing come from here. 15 different variations on guess the number and guess a coordinate, sure, but also some really important things, many of them long forgotten.

Then I find this artifact:

pcaves

What the. This is basically a MUD†, from 1973!

Source code (uses a very long TREES library on previous pages).

Everyone knows WUMPUS, which is based on CAVES, but this is the rock star of these! How does everyone not have a copy of PCAVES? This is like finding a working Airwolf helicopter in a cave with ochre handprints on the walls. HOW THE FUCK did cavemen do that? Why don't we all have an Airwolf, if it existed 47 years ago?!

So anyway some barely-modernized version of this will be added to the MysticDungeon soon, you'll all be able to graffiti up a cave!

† more like a MUSH ("Multi-User Shared Hallucination") with one user at a time, specifically.

  • Note: You can play a version from the Narrascope conference 2019: PublicCavesNarrascope
  • Renga in Blue typed it in for the above event, and briefly reviews it as an adventure game. Which it's not, this is a social environment, literally a MUSH.