- Losing The Eternal Blue Sky, NPR: Excellent photo-essay on Mongolia's changing economy & environment.
Blog
What I'm Reading: Space Prison, by Tom Godwin
More commonly known for his short story "The Cold Equations", which has been infuriating people who think life is fair and kind for 65 years, he wrote a number of other novels and short stories. I've read this probably 20-30 years ago, but not as a single piece since then.
Spoilers ahead, go read the book, it's VERY short, a novella by modern standards.
Earth is being blockaded by an alien empire called the Gern, a colony ship of 8000 is sent to a newly-discovered planet Athena with rich resources which can be used to make weapons protecting Earth. They're defeated and half the population are set down on an inhospitable high-gravity planet Ragnarok, the other half taken as slaves to Athena to work for the Gern.
The Gern (derived from Hugo Gernsback?) caricature is, uh, problematic:
"The were big, dark men, with powerful, bulging muscles. They surveyed her and the room with a quick sweep of eyes that were like glittering obsidian, their mouths thin, cruel slashes in the flat, brutal planes of their faces."
… (much later) …
"Narth, like all the Gerns, was different from what they had expected. It was true the Gerns had strode into their town with an attempt at arrogance but they were harmless in appearance, soft of face and belly, and the snarling of the red-faced Narth was like the bluster of a cornered scavenger-rodent."
Well. And none of the Earth people are described in any racial way, except one Germanic psychopath.
As for the Humans, most of the "rejects" left on Ragnarok die in the first few days and are whittled down over years to 49, before the new generations acclimated to the gravity and atmosphere, harsh conditions, and carnivorous diet increase back up to 6000+ over another 200 years, which requires a rather high birth rate and low death rate; I don't think it's quite plausible.
It's notable that the first viewpoint character is a woman. She doesn't last long, and after that few women even get to speak, only one about anything except babies, and most of them die young. The final state of the Ragnarok barbarians is a totalitarian tribal society where women and children hide in caves, men go fight; the women are physically and mentally competent, as shown in one animal fight scene late in the book, but not consulted in war.
The transmission of knowledge, in a handful of books somehow written and preserved by these not-quite-paleolithic barbarians, is exceedingly implausible. They make technical and scientific leaps which would be extraordinary in societies of billions, let alone a few thousand. Meanwhile neither Earth nor the Gern make any technical progress in the 200 year course of the book, allowing ancient written knowledge of their blasters and ship systems to help 10th generation barbarians.
I'm not going to criticize a book from the '50s for having FTL drives and communications, but I roll my eyes at it anyway, especially when they propose building spaceships and FTL communicators with stone knives & prowler-skins, as it were.
Native life of Ragnarok consists of: Prowlers (wolf/big cat type hunters), Unicorns (psychotic bison with one horn), Wood Goats, a few species of small and large scavengers, and Mockers (telepathic squirrels), and plants not dissimilar to Earth. It's not much of an ecosystem, and is never explained sufficiently. To some extent, Godwin didn't understand the ecological energy pyramid. I have an untested, almost unsupported hypothesis that the erratic orbits of Ragnarok and its suns may be a post-apocalyptic situation, where these are the few survivors of a more complex ecosystem; that would help explain the intelligence of the few survivors.
They have a series of strong male leaders, willing and able to execute anyone who doesn't share everything with the group, are incorruptible, and single-minded on survival and the long-term ideal of defeating the Gerns. This is, to be blunt, maybe the least plausible thing. I can buy one or two such leaders, but getting a third is beyond impossible. Humans fuck everything up with politics and religion, there's no way they wouldn't.
The barbarians do make good use of all their resources, despite an almost total lack of metals on the planet. And yet at no point are cannibalism or hierarchical resource distribution discussed, which are the usual Human solutions to extremely tight resources. The Aztecs would be very disappointed in Ragnarok.
The rapidity of them adapting to spaceship technology and developing a new tactic against an ancient spacefaring empire is very unlikely; ridiculous, even.
And here's the thing, most of this I can criticize as unrealistic. But the idea of a Hell world breeding up super-soldiers who then seize power from the civilized and establishing their own Empire, that's an idea that appears in many other places.
Historically, the Spartans tried to make this work, despite being in one of the most fertile and pleasant places on Earth, and did make superior warriors… at a cost of crippling their economy and culture, and eventually twice being defeated by coalitions of everyone else in the region who hated them for it.
Germanic barbarians lived in much more difficult environments and had more meat-heavy diets than the Romans, and were physically more powerful; but that generally didn't help them win wars against civilized people until Rome started collapsing for internal reasons (maybe lead pipes, but just as much the abandonment of military traditions by filthy ignorant Christians).
The Zulu Empire rose with Shaka Zulu and his Spartan-like ideals, and almost immediate collapse after his murder by his idiot brother. South Africa ranges from Hell world to some of the most fertile places on Earth, so there wasn't an environmental pressure, only one strong leader.
So the reality of this idea does not work.
In Dune, obviously, with both the Fremen and Sardaukar. The Fremen women, unlike the Ragnarok barbarians, fight like the men do, and Leto II's Fish Speakers, descended from both Fremen and Sardaukar, are all women. Herbert revisits this in The Dosadi Experiment, though the Dosadi survivors are more politically treacherous than superhumanly dangerous.
Harry Harrison's Deathworld series has easily the most dangerous planet, vaguely habitable but every form of life trying to kill invaders, but the successful colonists adapt to the environment, rather than trying to fight and control it.
I honestly don't know how to rate this. It's a very enjoyable read, but there are so many cultural, literary, political, ecological, and technical things I object to that it shouldn't pass.
★★☆☆☆ / ★★★★☆ depending on how I think about it.
There's a sequel, The Barbarians, which I'll likely read soon, and see if that addresses anything or makes it worse.
What I'm Playing: World of Warcraft Classic
There's been a pre-launch stress test open now until Monday, so I levelled a test character:
I got to the red mohawk in char creation, and somehow flashed back to Return of the Killer Tomatoes and named him FuzzyTomato, which would've been an almost topical joke back in 2004.
And it's been fantastic. The game is moderately hard and grindy, but rewards caution, good play, cooperation with other players, gearing up, and resource management.
Pros:
- FOR THE HORDE!: Thrall is still in charge, and all is right in the world.
- Challenging gameplay: I'm Level 14 now, just soloed Skull Cave which is meant for a group at 10-12. Fighting more than one mob of equal level at a time is dangerous. Some players have hit the level cap of 15 and are doing dungeons, I'm likely to try that tomorrow.
- Resource management: As a rogue, I go thru a huge number of throwing daggers, and now carry 2-4 stacks at the start of a run. Food is a little better since I can fish and cook, but until I got Strider Stew I had no reliable source of buff food. Hunters need arrows and food for their pets. Warlocks need a huge space for soul shards. Mages need reagents for many spells. Bags are rare, small, and expensive. I have: one 8-slot bag, three 6-slot pouches, and the 16-slot backpack. That's it. The biggest bags you can buy are 12-slot, I think, and after that it's very high-level crafting. I'm often dumping low-value loot at the end of a run.
- Shopping: NPC vendors have varied items, unlike most modern games, so it's useful to check anyone you pass. Never know when they'll have an obscure recipe, a healing potion (SUPER vital for dealing with bosses), or a green item. And then there's the Auction House. Even on a limited-time stress test, there's good sales going.
- Game runs fantastic at high graphics settings (on iMac 5K I set 50% render scaling, and then cranked everything to 7 or 8)
- Quests are text-based, not spoken, and don't mark your map, you have to read the instructions and figure it out. Sometimes that's not super clear, but usually they say what you need to do. Quest markers don't show up on your map, turn-ins are just a little dot. The default setting has very slow quest text drawing, but that can be turned off in settings.
Cons:
- Classic models are blocky and bend weird, like an N64 game rezzed up. You can enable "retail" models, but they looked really out of place in old terrain and buildings.
- Competition for bosses and some quest mobs can be extremely heavy, and it might be better to skip some quests than try queueing for it; I'm not exaggerating, some bosses there's literal lines of a dozen 5-person groups waiting for a chance to hit a boss.
- Run speed is abysmally slow, the world is huge and often vast empty spaces. You don't get riding until Level 40, and it takes 100 gold, which you likely won't have. Every 5 minutes I get to hit a Run Faster for 15 Seconds button on my Rogue, and it just reminds me how annoying normal speed is.
- Don't think you can just use Wind Riders, either. There's a single one in the starting zone, in Orgrimmar; Sen'jin Village and Razor Hill don't have one. There's three in Barrens, but it's a long ways to pick them up. The zeppelins and ships have limited routes, Undercity to Orgrimmar, Orgrimmar to Grom'Gol, Ratchet to Booty Bay. Note no Thunder Bluff zeppelin. Walking to Mulgore and up is a long long hike.
- Guilds don't have banks or perks. They're just chat rooms. And since mail takes an HOUR to deliver, doing trades requires meeting in person or long waits.
- Alliance is still terrible, by all accounts; I haven't bothered to make a char there but if you were bothered by fantasy Nazis in 2004, wait until it's real Nazis in 2019.
Unclear:
- Everything is exhaustively documented on Thotbot, er, WowHead Classic. #nochanges means no surprises, but also the wiki is correct.
- Many players are dedicated to recreating just how stupid Barrens chat was in 2004. Briefly funny, hopefully dies down a bit in the real launch?
If you're at all interested, it's worth getting a 1-month subscription, installing and playing this stress test, and see if you like anything.
- Live name reservation & character creation is Monday, Aug 12: I don't know which server I'll be on yet, I'll update this when I do. PVE, Pacific, but Atiesh or Myzrael, who knows.
Expanse Plot Holes
I forgot about these when writing What I'm Watching: Expanse S3, but these annoyed me to no end:
During high-G maneuvers, Prax's suit hose gets cut, and he immediately can't breathe. Amos unplugs his suit and gets up, spends 2 minutes crawling over to him and plugging it back in. Why can't Prax's suit hold 2 minutes of air? Also Amos is apparently such a badass he can hold his weight at maybe 3-10G by the fingertips. Don't arm-wrestle that dude.
Just before they rescue the kids, a scene establishes that Bobbie Draper's power armor is just about out of thruster fuel, and Holden says they have no hydrazine, they ironically don't need rocket fuel. Bobbie then spends the next 30 minutes flying up shafts and across vast expanses of open Ionian sky.
So, where'd the fuel come from? First, even an advanced Martian fusion torch spaceship probably would have hydrazine or some equivalent for maneuvering thrusters, and all the spacesuits have thrusters with kind of ridiculous amounts of thrust and range. Second, it's easy to make hydrazine with common chemicals, it's the easy part of rocket science (also drug manufacture). But there's no scene of them refueling Bobbie's armor.
Wednesday '80s Metal Music
One album a year (a couple of these are more hard rock, but I steered it away from hair metal mostly):
- Ace of Spades, by Motörhead: 1980
- Diary of a Madman, by Ozzy Osbourne: 1981
- Number of the Beast, by Iron Maiden: 1982
- Show No Mercy, by Slayer: 1983
- Defenders of the Faith, by Judas Priest: 1984
- We Care a Lot, by Faith No More: 1985
- Peace Sells, by Megadeth: 1986
- Appetite for Destruction, by Guns N Roses: 1987
- Operation: Mindcrime, by Queensrÿche: 1988
- Conspiracy, by King Diamond: 1989
I started off today with Sound System, by The Clash, but quickly dumped it. Aside from their top 40 hits, they all sound the same and their lack of singing talent and failure to discover anything past three chords on the guitar, really gets on my nerves. They're like the worst caricature of "punk" you'd do as a joke, but carried on for a decade and roughly 500 "best of" albums. You can't listen to any '80s playlist without 25% of the songs being Clash, 25% being teeny little Prince (or whatever he called himself as he crawled further up his tiny butthole), neither of whom I want to hear more than one track a day from ever. And I suppose my Anglophobia doesn't help; English wankers preening about English mob politics. I ain't even mad right now, or this rant would go on longer.
Journey
Lovely game, and if you get a good companion one of the most friendly gaming experiences you'll ever have. This was pretty much the reason to get a PS3, now a lot more accessible.
Hm. When it was released in 2012, the fact that it's cooperative multiplayer was actually a secret; you had to discover this, and often led to people abandoning their "NPC" who then had a rougher game. So I'm not going to spoiler-hide that. Find your friend and help each other.
I've replayed it several times now, sometimes being a better guide to a companion, sometimes just wandering around and exploring every nook and cranny. I think I have all the 'cheevs on PS3, or very close. It's unfortunate that it's such a short game, 8 zones and done.
Their prior games, Flower and Flow are also lovely, but much less engaging. I haven't started Sky yet, I may wait for the Mac version.
What I'm Watching: The Expanse S3
So, I read these when they came out, some years ago. They ("James S.A. Corey" is a pen name for Daniel Abraham and Ty Franck; I don't know why they didn't just use both their names) wrote a good hard SF STL setting, then there's an unfortunate "space zombies" episode, and then they kind of blow that up for a more traditional space opera thing.
The first season was great, but took a lot from the 1st & 2nd books; the second season was the rest of the first two books. Minor improvement in not having space zombies, but so much of the books are skipped for more standing around talking time.
So finally S3 is free with 'Zon Prime. Well.
The space battles and gunfights are generally very good, when you can see them; about half the time you can't see anything happen except on a tactical scanner, which is "realistic" in that there's no camera handy, but dull storytelling. The "Prax tries to rescue his daughter, but he's a botanist which isn't very useful" story works well.
Unfortunately, this is a politics-heavy season, and Earth politics are incredibly dull and preachy, and have maybe the most annoying character ever introduced since Jar-Jar Binks, Preacher Anna Volovodov (also, shitty translation, it should be Volovodova), blonde bimbo savior. Every scene she's in is a Boomer ex-hippie preaching about love and peace and ideals, or how scared everyone is but it's OK because "god" is with them. Ugh. She contributes nothing, has no real useful skills (supposedly she's a nurse but in the two times that matters, she doesn't do anything but "comfort" people; no medical skills exhibited) but fills about 30% of the screen time of the season. All her Earth scenes are created for the show, they have nothing to do with the books.
Once the politics are resolved, maybe we'll get rid of Preacher Anna? No, she shows up at the Big Dumb Object for no reason (which is where she comes in in the books), and preaches about how "There are things in the Universe much bigger than we are", but none of them are her god, so it's utterly pointless. The military characters try to ship her off with the other civilians, and she finds a way to stay just to annoy me.
I'm impressed that there's two full-on mutinies and lunatic captains shooting their own people rather than the "enemy". In real navies you don't get that kind of action too often, because nobody that insane is ever given control of a multi-billion-dollar vessel. Actual military people at upper ranks tend to be selected for calmness and sucking up to hierarchy, any rebellion is beaten out of them when they're cadets, but here we get a traitor and an actual space pirate deciding who walks the plank.
Bobby Draper is still very cute, and keeps showing what dicks the Martians are. Earth people are assholes with no redeeming traits, Belters are piratical but generally fun, but the Martians are like the Mitchell & Webb Nazi sketch, but none of them realize they're the baddies.
Finally a dumbass Belter, a girl hopped up on drugs screaming for "vengeance", two annoying paparazzi, James "What the Fuck Have You Done Now" Holden, and a hallucination of Joe Miller's Stupid Hat turn on the Big Dumb Object and go have the magic space opera part of this season. Most of this doesn't make a whole lot of sense, physics-wise or in Human psychology. But it turns on the Plot Device so they can go explore 1300 star systems next season.
★★★☆☆ but I fast-forwarded over a lot of Preacher Anna's preachin', I'd probably give it ★☆☆☆☆ if I had to sit thru all of it.
TOOL Saturday Music
- TOOL on Apple Music: Finally!
- Apple Music Metal page: All TOOL, all the time.
I already have most of this ripped, but until now that was the only way to get it.
Darkly Dreaming Monday Music
New Twitter UI
Speaking of social fucking media. The new Twitter UI is ridiculous. It's now impossible to have a bookmark to your "Latest Tweets" view or set a preference to only see that instead of "the algorithm" picking shit for you, have to manually click a star icon which has no mouseover text, title, or hints, I want you to see the source for this button (turn away if you're squeamish):
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Are you fucking kidding me.
They removed the ability to set your own profile's background color & image some time ago, back in the day everyone's Twitter pages (if they knew what they were doing) looked unique and like a home page, but now it's entirely gone. There's a little swatch of image behind your profile photo, but nobody'll ever see it.
Conversations are even harder to read, but the site's been just broken for conversations for years. Kara Swisher's interview/monstering of Jack proved that.
I'm sure there's more to hate.
Come over to Fediverse, if you actually want a quieter place to have a few conversations, and a relentlessly non-algorithmic timeline; Mastodon's more baseline what-Twitter-was-like for good and bad, Pleroma's a better server and client but often smaller, isolated instances (porn and weirdos, yay!). Don't be a gigantic flaming asshole there and it'll be fine; well, and Gab is sorta federated except everyone blocks them, so even flaming assholes have a home.