Some of My History of Hypertext

So in 1979, young Digital Mark is shown a computer, a TRS-80 Model I, by 4th-grade teacher. Other kids play Snake, I hit break and type LIST, seeing BASIC code, because I've been reading the instruction card. "I can read and learn this!" Nothing else now matters to Mark.

That summer, I take an adult college summer course on programming. Over the next few years before I get my Atari 800, I use school computers, mostly TRS-80 but some Apple ][, to program obsessively. Libraries and book stores are scoured for information.

The main sources of knowledge for me then were:

  • Stimulating Simulations, by C. William Engel (1977)
  • Creative Computing magazine, ed. David H. Ahl (1974-85)
  • Basic Computer Games, Microcomputer Edition, by David H. Ahl (1978)
  • some TRS-80 Level II BASIC book
  • My Computer Likes Me When I Speak BASIC, by Bob Albrecht, People's Computer Company (1972)
  • Computer Lib/Dream Machines, by Ted Nelson (1974-5)

The first three I could buy, the last two I only ever found in the library. They are now all on Internet Archive. As noted here a few years ago.

Computer Lib is bizarre rantings mixed with really visionary stuff. It's a two-sided flippy book, pages numbered CL 1-68 one side, DM 1-60 the other). Computer Lib is about how computers work "now" (1965-1974), teletypes talking to mainframes or minicomputers. This is important! There's a range of computing levels.

Ted talks about BASIC and how to use it seriously, using arrays as data structures, in a few pages. Some weird stuff about other languages I haven't heard of. More about data structures, links between data in different places. I'M LIKE TEN YEARS OLD, man, you can't dump that on me! I didn't fully understand this stuff until Sedgewick's Algorithms years later.

Political ranting, some of it now unacceptably phrased, but CYBERCRUD is a good primer on how computers aren't the problem, people with computers are the problem. This echoes the People's Computer Company slogans

BASIC is the People's Language!

Use computers FOR people, not against them!

Dream Machines has a 1975 supplement about the Altair, bitmap graphics, and cheap microcomputers, which largely lines up with Computer Lib's earlier predictions. It goes in depth into how you can use graphics, image and audio processing.

If Computers Are The Wave Of The Future, Displays Are The Surfboard

Branching Presentational Systems - Hypermedia

And here he develops a theory of Hypertext, "by which I mean non-sequential writing". Everything you now know about the World Wide Web and GUIs, you pretty much got by way of Ted Nelson, Doug Englebart of NLS, JCR Licklider of Project MAC (multi-user time-sharing), and Ivan Sutherland of Sketch. I read this wide-eyed and believing everything.

The giant over-arching project for this is XANADU (earworm Olivia Newton-John song here). Xanadu is a very well-specified, complex, solves everything system. Ted's argument is that long-run everyone will use his system for every computation. This starts at DM 44, read that entire section if you read nothing else.

Returning CL/DM must've been the hardest thing ever. I read it again a few times over the years. (I have a stack of notes about it from more recent reading, but I'm here staying brief and focused.)

Over the next decade, we got and then slowly lost things like Hypercard. HC's an amazing technology, it is The Future We Didn't Get, because it was Mac-only, monochrome-only, Hypertalk is a somewhat annoying hybrid of BASIC, COBOL, and C, limited to either tiny windows smaller than the small Mac desktop, or full-screen Mac 512x344. Later that got better, and Myst was written in HC + many addons, but it remained a weird silo.

Repeatedly Ted Nelson says Xanadu is coming soon, shares new technical details which conflict with previous statements, various people on his team promote it, then unpromote it. The exchange in Dr Dobb's Journal 1983 disillusions me, convinces me Xanadu will not be coming soon.

The Internet became available to me in 1989, and Gopher came out in 1991, providing a real hypertext solution. It didn't have inline links, "transclusion" (include a chunk from another document), or bidirectional links, but it did let you make complex menus with text, links, images and other media, and interaction with forms/search fields. Gopher became the best way to hyperlink and index everything.

The WWW was not an attractive system until Mosaic came out in 1993, mid-year it got inline image tags and imagemaps as a dumb hack, and Netscape Navigator commercialized it in 1994. Gopher might've survived this except the UMinn administration tried to extort payments for servers in 1993. I moved everything into my web site, as did everyone else.

The thing is, these are not Xanadu. Ted got increasingly strident that the WWW is not Hypertext because it's not bidirectional etc. But of course this is impossible: A local database can be forced to be consistent, but a network of unreliable computers cannot. One-way works with stupid complexity and GeoCities, and two-way does not. Imagine entering a web page and seeing 500 "sites who called here" links, some of them private. Each of them has to validate that it's paid the micropayment for copyright access to the site. It's not "web scale".

In the end, post 2000, there's a demo "release" of Xanadu, with a hand-hacked single-site database, no editor, no way to link your own stuff with it. It's not anything.

More notes to come, we'll be talking about this more on the Lispy Gopher Climate Show every Tuesday midnight UTC (like 17:00 PST). hashtag

Library of E-Babble

There's centuries of research in organizing a physical library, and some reasonable if contentious schemes.

Organizing your ebooks, whether epub, pdf, text, reaction gifs, whatever, can be much more ad-hoc, and is poorly researched at all.

For reading, on Mac I use Murasaki for reading epub, it's scroll-based instead of page-based, but it's very nice; for PDF either Mac's Preview, or Skim which is especially useful for research, I often Merge Windows and have 5-10 books open in tabs in it. On iPad, I use Readdle Documents mostly, but it doesn't handle comics so those I open in Chunky Comic Reader, syncing over DropBox or iCloud.

On Mac, as long as Spotlight works, it kinda doesn't matter how the folders are laid out, but it might take hours or days for new things to fully index. If Spotlight stops working, mdutil -a -E will erase existing indices and start over. I dunno what you do on medieval filesystems without xattr, but I don't think non-Mac users can read anyway.

If I refer to a book by terms not in title or obvious search index, I put those in the comment or tags (select file, ⌘I for Info). I use color tags for all media: Green = to-read, Red = error/editing, Yellow = important, Gray = read. I also have an Automator action to Label Gray & Open, mapped to ^⌘O, which I use when working thru a series.

For all my ebooks, I just have a big Books folder in Dropbox that I subdivide by category. Mostly I rename book files Lastname,Firstname-Title-Year.

ls:
!inbox/ Algorithms/ BASIC/ Business/ C/ Calibre/ Classics/ Clojure/ Computer Theory/ Design Patterns/ Elixir/ Game Design/ Grimoires/ Groovy/ Haskell/ HauntedMansion/ Hewlett-Packard/ History,Rome/ Horror/ Humor/ Hypercard/ Interzone/ Java/ JavaScript/ Jazz Age Pulps/ Julia/ Literature/ Logo/ Mac/ Mathematics/ Mondo2000/ Mystery/ NetRexx/ Non-Fiction/ Obsolete/ OMNI/ Pascal/ Phone/ Pilot/ Python/ RasPi/ Retrocomputing/ REXX/ Scala/ Scheme/ Science/ Science Fiction & Fantasy/ Technical/ UFO/ Unfiled/ unix_cd/ Vim/ Virtual Reality/ Web/ WIRED/

Which I'm pretty sure will make a proper librarian swear at me, but it's shelving what's important to me.

Books is currently 173.82 GB for 193,214 items. That doesn't count Comics, Gamefaqs (by which I mean all videogame texts, not just faqs), or RPG, where my X,000 game books are.

What I'm Reading: Inhibitor Phase by Alastair Reynolds

A couple years ago, when this came out, I read like a paragraph, and then realized I needed to reread the entire Revelation Space sequence (2000-2003), including the Prefect (2007) & Elysium Fire (2018). I haven't at this time reread Chasm City (2001), even tho that's the best book of the series, and the one you should read as an introduction IMO; nor the short story collections. Distraction and scattering in my tsundoku has made that a longer reread than expected. Short review of the series: Mostly great. I got bored rapidly of a lot of Absolution Gap's annoying child who is more than she seems. Scorpio the Hyperpig gets way too much page time. The Prefect books are very cop procedural, in a shitty colonial police force with too many powers over Demarchist citizens. For all the books, I like the tech and setting details, and weird corrupted AIs are always a favorite feature, and body horror/lunatics like The Captain.

Inhibitor Phase (2021) shows a big difference in tone from the decades-earlier books. There's a lot more concern with personal relations, with "feelings"; I don't mean this in the cliché "hard SF fans want equations not emotions" way, just that murderous old Humans & Hyperpigs who haven't previously shown much emotion, explaining themselves to each other, are out of character.

It starts with an isolated colony trying to hide from the Wolves (black cubes, Inhibitors, etc), willing to commit genocide on anyone dumb enough to seek refuge. Miguel, their leader, does not earn much respect from me then, or later when he has to deal with an intruder, or in the hundreds of pages of his whining "I'll keeeeel you!" that follow. "Glass", his captor/guide/nemesis, isn't a lot better, wrapping a few moments of basic humanity in long stretches of emo edgelady transhuman (she's not quite a Conjoiner, but more than most Ultras) contempt for baseline humans. The other people we meet, on or around doomed Yellowstone, are just as terrible; the Pigs aren't as bad, but they don't do much.

Finally halfway thru we get a classic Reynolds heist/assault that goes very wrong. It's… overly familiar. I really should have reread some of the short stories, because I think much of it is in there. There's some deliberately gross torture, the fights are cinematic but not entirely sensible.

The final section's an update of Ararat from Absolution Gap, with unusual behavior from Pattern Jugglers; nothing is explained because nobody knows. Glass and Miguel undergo changes, much as Sylveste and others do in Revelation Space. More interesting outer-space piloting scenes, made easier by the Plot Coupons earlier collected. An alien ship heist at last, and Glass-ish now has too much knowledge. Scorpio/Pinky gets to say "what?" a lot (and I don't think his lifespan and survival at this point is plausible). Another cozy emotional feelings ending.

Most Reynolds I blast thru in a sitting or two, this took many days, I'd often hit a wall of annoyance at feelings or vacation time. Off and on it gets back to the main plot and I'm interested again.

★★★½☆ - unfortunate, since I love the earlier books, and needed more closure than this.

Much of the future from here has been plotted in Galactic North and other short stories, Humans scatter and do well and poorly for a while, with less Wolves on their backs. There's another Prefect book, Machine Vendetta, coming next year, presumably backfilling the end of the Belle Epoque. Hopefully he can stay more on topic?

IF Worlds of Science Fiction

  • IF Worlds of Science Fiction on archive.org: I'd previously found a couple later years of this, but they've since uploaded almost the entire run. IF's heyday was earlier, then was consumed by Galaxy in '74, and had a short attempt at a relaunch in the '80s.

Some fantastic stuff in here, Fritz Leiber, James Gunn, Fred Pohl, Keith Laumer, etc. I bet there's not a single bad issue if you like classic SF. Download & read it all.

Well, there's some dated stuff, too. Happily, Poul Anderson's estate pulled all his shit (he wrote some less-than-toxic stories, but also some of the worst), but also Lester Del Rey's articles (but not all his stories) are missing. There's issues with Robert Heinlein's awful John W. Campbell jr-outlined story "Farnham's Freehold"; don't read that, but there's an A.E. Van Vogt story in the same issue, which makes up for it.

First issue, 1952-03, Howard Browne's "Twelve Times Zero": Starts with a shitty "cop beats suspect with aliens alibi" premise, then actually turns into a good mystery… then SPOILER: The implausibly Human aliens (ugh, pre-DNA aliens) who run the Galaxy and can teleport instantly say they don't have explosives or war-making, just terrene/contraterrene energy. Uh. Maybe you hadn't understood Einstein's formula, Howard. Doesn't flinch from the ending, tho. This should've been in Brian Aldiss' Galactic Empires.

Pretty smart people, the Mythoxians—in more ways than one.
And Kirk, for no apparent reason, thought of a phrase common among children during his own childhood. "Who died and left you boss?"

Alastair Reynolds Notes on Revenger

And now Reynolds has some photos of his journals developing Revenger, especially interesting for the speeds of the ships & worldlets, layouts of baubles, illustrations of Clackers and Skulls (I had pictured more of a dragon skull, this is more whale-like). The illustrations of the ships as fish is bizarre; I had pictured more like sailing ships but rounded, no top deck.

What I'm Reading: William Hope Hogson's The House on the Borderland

Cited by H.P. Lovecraft as one of his major influences, this was written in 1908, Hogson was a failed sailor, physical fitness enthusiast, failed poet, and writer at which he had some success, mostly with his later Carnacki stories. This and The Night Land are the two most directly applicable to weird tales and fantasy/horror gaming; I read both of these last back in the '80s, don't remember TNL as being anything deep, this one I remembered as a weird tale worth rereading.

Hey, this is all spoiler. Read the book, I think it's fantastic, but flawed, and I can't talk about that without spoilers.

From the Manuscript discovered in 1877 by Messrs. Tonnison and Berreggnog in the Ruins that lie to the south of the Village of Kraighten, in the west of Ireland. Set out here, with Notes.

The Framing Device: Two young men on a camping vacation in Ireland find a ruin around an endless pit, and an old manuscript diary, which they read. At the end, they question the local guide and find out some of the events of the manuscript match an old-timer's story. Woo-ee-oo. I'm glad the "let me tell you a story someone else told" device went away, it was also used in A Princess of Mars and far too many of H.P. Lovecraft's stories, where a story by the protagonist is more immediate.

The Recluse: An old man (name never given) lives alone. Almost. His sister Mary who has nearly no dialogue, no purpose except to explain how a man can live without having to cook for himself. And a dog, Pepper, who is the hero of the story, not quite an impossibly smart TV show dog (a half-century before Lassie will be invented). He comes to remote Ireland to buy a shunned house where he can have peace and quiet to write. This largely seems to consist of him sitting in his den reading all day, with dog by his feet, which is a fine lifestyle I engage in myself.

The Monsters: Investigating the OTHER vast endless pit at the far end of the gardens, monsters come up. Hero dog and old man flee back to the house, a siege fit for any monster/zombie flick ensues, including a few cunning tricks by the monsters and the Recluse. This entire initial section is basically enough for any other novel; it is perhaps a little fast at introducing and dealing with the monsters and attacks, but happily he's not some tedious typical paid-by-the-word Victorian writer. Almost too much so, it reads like any modern action-horror book, 30 years before Lovecraft or Howard got to this point in their writing.

The Visions: Mary denies knowing anything of the weird. I'm not sure how to take that. Was she driven mad by the monsters? Is the Recluse crazy? … Maybe? Next is a long out-of-body experience of seeing the universe. We find out just how important the House is, if not why. The Recluse learns more of the Pit, and exploration starts off very D&D-like, arming up and carrying a stack of candles, and then goes completely off from expectations. Another vision begins, which has horrific consequences.

The Love: Here's what I don't understand. He's seen, essentially, a faerie queen, or a ghost, and fallen for her, and cannot stay with her. The sections about her are almost incidental, and yet drive his later behavior. If she'd been inserted at the start of the visions, even driving them along, she'd make more sense. If there was any way for him to reach the Sea of Sleep, or her to reach out, that'd tie her into the story. As it is, it's just a weird "and also ghost lady".

Again Visions: Time passing and the ultimate fate of the Earth and Sun, and a reunion of planets and the House in an arena at the end of time. Which may be taken to mean the titans are playing games with mortals, the arena house is a reflection of the real house, like we may use miniatures and models to represent a game. And then back in the present, everything is lost, a final confrontation, which no heroic dog or old man can stop; if the things beyond this reality want to strike you down, they will.

The visions are hard to read. It's often not clear what's acting on what, which planet or sun is being seen at any time. The overall flow works, but the details are unfinished. Would they even make sense if they were more coherent? The Love's role is unclear, and a man just enamored of a faerie lady isn't fitting with the vast cosmic scope of the visions, or the fairly earthy monsters.

★★★★½ - must-read, but half is too weird to understand.

Also, the poem at the start, is "Shoon of the Dead". I'm sure Shaun of the Dead is named for Romero's Dawn of the Dead, but it's odd.

What I'm Reading: Rudy Rucker's Million Mile Road Trip, Juicy Ghosts

I read MMRT late last year, just finished JG.

  • Million Mile Road Trip: Teen slackers behave more like '60s-80s teens than Millennials or Zoomers; they're actually independent, run around doing their own thing with only minimal parental influence. Zoe's a jazz trumpeter, boyfriend Villy wants to be a rock star and has a big ugly purple car (I bet he does). Weird subtly non-Human cousin Maisie, and UFO cult are introduced. Aliens come out of nowhere, as they so often do in Rudy's books. There's another, bigger Universe, "Mappyworld", and the aliens want the slackers, and Villy's little brother Scud as tagalong, to do a "million mile road trip" (title ref 30-ish pages in).

It gets weirder from there, as usual. The cosmology and physics are bizarre, more like one of Greg Egan's math-Universe books without the math. Strange aliens are everywhere, UFOs aren't at all what we normally think, and a super difficult quest. Lot of "teen romance", sex without understanding the consequences (not judgmental, just literally they don't understand what happens!)

Entirely normal interaction:

"Via my teep slug, I wit your brother was laid low by a Freeth." says Filkar. "And you took a coward's way out. Here's solace: oft a Freeth seeks only to stun, and not to slay. Let us therefore suppose that Villy is hale. How do you regain face? Return bearing the benison of a teep slug."
Scud goes for it. The slug is an add-on. A power-up. He extracts the dusty spice jar from his jeans and drops a caraway seed onto flat Filkar. The gingerbread man bucks and shudders, absorbing the seed's fragrant biochemical essence and, very clearly, feeling the better for it.
—Rudy Rucker, "Million Mile Road Trip"

But then eventually it falls apart, you can't actually narrate a million miles of driving (or flying), it's just too much. The book could be 1000 pages instead of 400-ish and it wouldn't be enough. You can see the exact paragraph where Rudy went "uuuuuuhhhhh… wtf now" and basically skips to the ending. The final Boss Fight is hard to follow, in spaces without space, time that doesn't pass, and everything's resolved too fast.

It's so rushed in parts, and so overly ambitious it can't be complete. The characters would be better a little older, On the Road was about Jack Kerouac's adventures in his 20s (and written in his '30s), making the sex, drugs, jazz, and murders less skeevy.

The book web page has notes with a lot more background material that didn't make it in.

So, I like this, I want to love it, but it falls short of that. ★★★★☆

  • Juicy Ghosts: Go read his speculative-science-newage-philosophy book The Lifebox, the Seashell, and the Soul and the short story Juicy Ghost on his Complete Stories page. You've now read 90% of the novel. There's a few new characters introduced after the assassination of "Treadle" (Trump), and the biotech world kritters are interesting (but sort of recycled from Freeware). The biotech houses are neat, but never explained in much detail. There's a bit of a war scene, and some infiltration/hacking, and everyone wins yay. The Notes on Juicy Ghosts are better than the book; and Rudy's paintings help a lot, I wish he'd put more of those in the e-books, instead of just the line sketches that also work in print. ★★☆☆☆ can't really recommend reading the novel.

2022 TODO

No looking back. Burn our 2021 ships behind us. Forward is death or glory.

  • Ship Haunted Dungeon. Work on other games which are not CRPG/roguelike for a while.
  • Write more Scheme, maybe publish some of it. If Scheme's so efficient, why am I such a bum who can't ship?
  • Playtest & ship my new tabletop RPG.
  • Boardgames? I've been thinking about condensing some of my ideas into a more concrete, boardgame model. Print or software, I dunno yet.
  • Read more, watch less garbage/browse the web less. I didn't do too badly on reading in 2021:
    • Fujino Omori: Is It Wrong To Try To Pick Up Girls In The Dungeon light novel. I loved the anime, and played the mobile game for like 2 years, it's being adapted too slowly for my taste, so I read the books some. It's amusing easy-reader trash about JRPG fantasyland, and I don't care.
    • Tim Pratt: The Wrong Stars. Started on the sequel and it sucked, DNF.
    • Michael Warren Lucas: Drinking Heavy Water, Butterfly Stomp Waltz
    • Alastair Reynolds: Shadow Captain, Bone Silence, The Prefect, Elysium Fire, Beyond the Aquila Rift (had read several in earlier mags/collections, but many were "new"), Revelation Space, Redemption Ark. Look. I'm aware that's too many. But I want to read the new one, so I have to catch up and I'd forgotten everything in the RS setting.
    • Rudy Rucker: Million Mile Road Trip (been sitting on tsundoku for too long)
    • Neal Stephenson: Cryptonomicon (reread after 22 years). Dude, Neal used to be able to write a doorstop I liked reading.
    • Andy Weir: Project Hail Mary
    • Martha Wells: Fugitive Telemetry
    • random old pulps from the '40s-80s off archive.org. Complete Manly Wade Wellman in Weird Tales has been a nice trip, lot of Fritz Leiber and Roger Zelazny.
  • Top of my tsundoku:
    • Hannu Rajaniemi: The Quantum Thief
    • Alastair Reynolds: Absolution Gap, Chasm City, Inhibitor Phase and then I will be free! I might go a year or more without another Reynolds book oh sweet mother of fuck yes.
    • Rudy Rucker: Juicy Ghosts, have read the short story
    • Martin Gardner: The Last Recreations
    • Isaac Bonewits: Real Magic an Introduction (research for better game design!)
    • Black Magic Omnibus vol.1 & vol.2
    • Andrzej Sapkowski: Time of Contempt. I read up thru Blood of Elves a couple years ago (prompted by the TV show, yes), and keep picking up the next one and stopping. I dunno why, they're pretty similar to my D&D-type fantasy campaigns.
  • Do some more software & project maintenance. A lot of my stuff that I have in various places is either unmaintained, broken, or just unadvertised in any way. Might set aside one work day a week to this.
  • Actual contract work. I'm never going back to an office in my life. I should be #1 online earner, but I really can't be arsed to talk to recruiters, clients, get the job, and do it, a lot of the time. Probably should be slightly more than zero productive citizen.

What I'm Reading: Shadow Captain, Bone Silence by Alastair Reynolds

Shadow Captain follows the other, less crazy sister, as she tries to revenge herself on pirate Bosa Sennen, then keep their ship supplied, and gain clues about what Bosa was up to. Very much middle-of-trilogy syndrome, nothing happens that's necessary to the overall plot, but it's adequately more of the first volume. We find out a new behavior of the Quoins. ★★★★☆

Bone Silence is split between the sisters POV, and wanders between some excellent lightsail ship combat, a bit of urban treachery, and then pursuit by the… not Navy, but thugs employed by the bankers, so essentially the East India Company, and like the pride of the English, they're honorless scum. All to the good, except midway thru they split the party, one ship goes to town and the other stays to fight the thugs. The author fails to remember the many Chekov's Guns hanging on their fireplaces, and so this is much more of a struggle than it ought to be.

And here the plot turns into a summary, dozens of characters are introduced who have no further purpose or interest, an insurrection takes place in the sewers of an O'Neill colony, and impossible machinery is turned on. An alien explains more about the Quoins, except this is couched in superstitious nonsense for the monkeys and I don't know I believe any of it except the behavior we see. This part's absolutely disposable, but clearly Reynolds was tired of the setting and couldn't wait to get to the last bit. Where a giant precursor starship is approached… the Baubles use stasis fields, but the ship doesn't, even tho it absolutely needs it. The nature of the emergency is made clear but not why they're in that emergency. Rather preachy finale, bad guy is sent off to… smash into the habitat windows? He should be spaced, to make the punishment work, but he's not.
★★★☆☆ at first, then ★★☆☆☆ by end

Possibly better to make up your own 3rd volume than read Bone Silence. I'd still dearly love an RPG sourcebook (preferably for Traveller/Cepheus Engine) covering the mechanics of ships and Baubles.

Computer Lib/Dream Machines

Someone has finally uploaded a (possibly legal?) copy of to archive:

Read it from either end, there's two coherent books written back-on-back like an Ace Double, happily you don't have to turn your monitor upside down.

The first personal computer book (before the Altair came out!), though the PCC Newsletters predates it (and he mentions them). Fascinating time capsule, political tract about use of computers to control you (CYBERCRUD as he puts it).

Any nitwit can understand computers, and many do.
Unfortunately, due to ridiculous historical circumstances,
computers have been made a mystery to most of the world. And
this situation does not seem to be improving. You hear more
and more about computers, but to most people it's just one big
blur. The people who know about computers often seem unwilling
to explain things or answer your questions. Stereotyped
notions develop about computers operating in fixed ways--and
so confusion increases. The chasm between laymen and computer
people widens fast and dangerously.

This book is a measure of desperation, so serious and abysmal
is the public sense of confusion and ignorance. Anything with
buttons or lights can be palmed off on the layman as a
computer. There are so many different things, and their
differences are so important; yet to the lay public they are
lumped together as "computer stuff," indistinct and beyond
understanding or criticism. It's as if people couldn't tell
apart camera from exposure meter or tripod, or car from truck
or tollbooth. This book is therefore devoted to the premise
that

EVERYBODY SHOULD UNDERSTAND COMPUTERS.

Computers are simply a necessary and enjoyable part of life,
like food and books. Computers are not everything, they are
just an aspect of everything, and not to know this is computer
illiteracy, a silly and dangerous ignorance.

In many ways as relevant as ever. Just because you have a computer or "smart" phone, doesn't mean you know anything about its operation, purpose, and purposes you can put it to. Most people just use them as glorified TV sets and newspapers, mass media delivering people.

Unredacted 1st ed, includes some very… Ted Nelson is a white male born in the 1930s, his language about race and sex are, uh… not acceptable sometimes. Be aware.

Also, cover price $7 in 1974 is $37.61 in 2021, not $120, as Ted currently charges for a photocopy on his website. But at least he managed to publish this, unlike Xanadu which took 50 years to ship nothing.

I have a much longer draft of notes about it, that I'll probably finish up at some point. Now that I can just point you at the original, that gets easier.