What I'm Playing: Various Daylife

A new Square Enix game, the first thing under Apple Arcade that's interested me.

So this isn't quite a normal RPG, it's more of an adventurer's life simulator. You answer a few questions to get a starting role, and are quickly rushed through meeting 3 NPCs who will be your main party for a while; since there are multiple party screens, I assume you get new ones later, but I'm not reading cheat sites yet.

You spend most of your time in your home hitting "Work" and picking missions from the other party members. They just take a half day (there are day and night jobs) and there's no gameplay in this. Your purpose here is to earn money and experience, and build up rank points in stats so they rank up. Doing several of these will improve your affinity with that party member, and unlock new jobs with them or side-quests.

  • Warrior: Wolf, Boar, Bear, Tiger Control.
  • Secretary (Magic-User): Filing, Transcription.
  • Server (Cleric): Water Service, Waitlist Attendance.

Each job consumes Stamina, and when you're low, you may fail missions, and then pass out. I once did this and missed about 4 days sleeping. Sleep at least every few days!

You do occasionally get to go out on wilderness quests, where your party runs left-to-right until a mob is met, does a turn-based combat, then resumes running. You can camp to eat and sleep if you bought those items; I found a food vendor on the docks, but no tent vendor yet.

The town consists of a series of left-right only streets, looping around, with up/down access points. It's not hard to search the whole thing, but sometimes not obvious where the access point is. There's a number of little shops, and events you can pay for.

One amusing but buggy part, I took out the waitress character on a date, she ends up back in my home, nice! but the menu is gone and I can't escape. Finally managed to tap on an invisible button and get out, but I was trapped for a bit. Is this a lesson about commitment and why I'm a nameless drifter?

Shops are not up to the usual Squenix standards. You have to buy items one at a time, and there's a very small wilderness quest inventory (currently 6 items!) so there's not much point in buying too much. Buying gear doesn't auto-equip it, or even remind you to; good thing I've been playing FF games since the NES.

Nintendo Direct

Nintendo Direct 2018-09-13

  • Luigi's Mansion: Eh. I liked the original some, largely the gag being the Wiimote was like a vacuum cleaner or Ghostbusters particle projector, but no interest in more.
  • Katamari Damacy HD: Neat, but just a remaster. How's that Final Fantasy VII remaster going, Squenix?
  • Nintendo Switch Online: Actually saving your game data between consoles?! From anyone else, this is 20-year-old tech. Nintendo has just discovered "using the cloud to not be dicks"!
  • NES controller for Switch! Though there are good 3rd-party ones, but sweet.
  • Diablo III, some other ports. Eh.
  • Town: Boring generic name for boring generic RPG, but it's NEW content. So, good for you!
  • Daemon x Machina: Maybe the worst-looking mecha game I've ever seen, like a reject from N64 suddenly revived for Switch.
  • Yoshi's Crafted World: Branded LittleBigPlanet ripoff.
  • Asmodeee boardgame mobile adaptations. Yawn.
  • Starlink: Is this the terrible Starfox game they previously canned, or a new one? I dunno. I loved Starfox64, but all since is disappointment.
  • The World Ends With You: Fuck yeah. As previously noted, I resent the iOS port ripoff, but I loved the game.
  • Team Sonic Racing: Arcade racers are a thing I love, but they showed a few seconds of gameplay. Who knows.
  • Final Fantasy Crystal Chronicles: How to turn your friends into bitter enemies, the videogame.
  • Final Fantasy XII, and more ports: Nice, sure, but I've got every one I care about on iOS or Playstation. STILL NO VII HD, SQUENIX! WAY TO RIP MY HEART OUT A SECOND TIME LIKE YA DID WITH AERIS, YA FUCKS! I'm fine, it's fine.
  • Smash: Don't care. Even with Isabelle. Enjoy getting face-wrecked by a fuzzy dog-girl, nerds.
  • Animal Crossing: 2019. Fuck! I've been done with Pocket Camp for months. Minimum 3 more months, and "2019" in Nintendo Time probably means Q3 or Q4. My body is ready NOW.

Gacha Nose

There's 6 games I've played recently with gachapon or free-to-play mechanics. I have no complaint about these mechanics when made optional, I'm fine with paying some money to a game company if they keep me amused. Not everyone is capable of that.

Animal Crossing: Pocket Camp: The "fortune cookies" cost 50 Leaf Tickets ($2 or so), with posted chances (3% for the best items), and rarely drop in-game for free. Given that any rare item costs 100-350 LT, cookies are a "deal" but still excessive.

I have more complaint with the goddamned pelican added last month, that wants 10 furniture per trip for apparently a 5% chance at a new animal friend. HATE. HATE. HATE that fucking pelican. 2 animals got, 1 to go. I'd pay real money to make pelican soup of him & get the last animal, but this is not what Nintendo monetized.

Harry Potter: Hogwarts Mystery: As of year one, this is barely even a game, but there are game-like elements. I initially started in Ravenclaw, but instantly got bored of goody-goody shit and blue's not my color; by fucking around with the Facebook login (to a defunct account used for developer shit 10 years ago) and a second game on my old phone, I was able to reset and join Slytherin. I'm a bad man, but I look good in black & green. The NPC dialog doesn't change much, and the stupid witch antagonist doesn't realize I'm now the real monster.

The energy economy in this is shitty, but not as shitty as it first looks. There are 1-2 items (paintings, statues, house Elf…) on each floor you can tap to get some energy. Doing a class takes 10-50 energy? So take the 8 hour classes, only tap on the lower-cost action bars (0/1 is better than 0/5), go out and refresh energy, wait a while, it's easy to pass without paying.

Grossly inferior to the LEGO Harry Potter games, but I'll at least finish year one, I think. I have been informed that all these games are for children, but I have the heart of a young boy… in a jar on my shelves.

Elder Scrolls Online: Crown Crates cost ~$12 for 4, each of which has 4-5 items, 1 costume/mount skin/trinket, the rest mostly consumables you can trade for "crown gems" and save 100 of those for a good item. I routinely use the "free" crowns from my ESO+ subscription to buy the crates, and like the results; my Flame Atronach Camel is ridiculous but awesome. Some ESO players are insane with envy (the shittiest of Human emotions) about other players having better luck.

Fate/Grand Order: I liked the anime, so tried playing this and while card/turn battles are a thing I like, the endless VN dialogues with useless parasite "Director" killed me. The gacha? Cruelly unfair, but playable without any money I could see. So when I see articles like Man spends $70,000 on Gacha, I dunno what he was doing it for.

Fire Emblem Heroes: Take all the stock elements of a daily clicker gachapon game. Add very pretty anime girls with swords & spears. Add the blandest tactical pseudo-RPG ever made. So dull and formulaic it makes me wonder how anyone plays this without falling into a coma. Gacha rates seem generous, but who'd care enough to spend money? "FEH" is the sound I make at this game.

Final Fantasy Brave Exvius: Before I kicked the habit, a daily struggle… Not really, it's very generous with free "lapis" and summons, and getting a good party was just a matter of time. I'm sure junkies spent money on it but that's not needed. Story drives you thru the map and fighting quests, but it's a real FF game with exploration, crafting, NPCs. Loved it but I'm done and not going back.

Feh

I tried playing a little Fire Emblem Heroes (FEH!) since AC:PC makes me happy, and I played the first DS Fire Emblem game long ago. Nope.

Pro: Tactical combat is passable; small maps with slow movement, but has some challenge. Character art & voice acting is kinda sexy. Con: The "story" is incoherent nonsense, told thru very slow dialog boxes, and never allows you to make choices or kill enemies. Requires grinding fights over and over. Parties are limited to 4 chars, so by the time you have a tank, cavalry, archer, and magic, you have no flexibility to put in an optional char for levelling or a quest. Very few skill choices, no equipment or crafting. ★★☆☆☆ only because I like tac combat.

Compared to Final Fantasy Brave Exvius, which I played for a year: Pro: Main story was OK, had a few path options. Tons of new areas to fight thru (3-5 stages of 3 random fights) and then open up exploration: traditional FF dungeons & cities with secret areas. Characters are great, all the classic FF chars from 1-13, plus new chars. 5-char party plus an ally, plus summons. Tons of equipment & spell crafting choices, and easy to swap out for a specific fight. Con: Slightly aggressive IAP push, but it's playable without. ★★★★☆ I only quit because after maybe 100-200 hours I had done all the things.

FEH isn't significantly easier/more casual-friendly than FFBE, and it offers nothing much to a hardcore gamer.